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2022

Asia-Pacific Subscription-based Gaming Market

Asia-Pacific Subscription-based Gaming Market Size, Share, Competitive Landscape and Trend Analysis Report, by Device Type(Smartphone, Console, PC, Others), by Game Type(Action, Shooting, Sports, Adventure, Fighting, Role-playing, Racing, Others): Opportunity Analysis and Industry Forecast, 2021-2031

IC : Entertainment & Media Technologies

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Author's: Vikas Sahebrao Gaikwad | Onkar Sumant
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Asia-pacific subscription-based gaming market Analysis

The Asia-pacific subscription-based gaming market report provides market size, market share, growth rate (CAGR %) for various segments at country levels. It offers a detailed study of the market dynamics such as drivers, restraints, opportunities, and market trends. The report highlights the qualitative aspect in the market overview section of the report. In addition, the section involves the key findings and market snapshot, in terms of investment opportunities and market overview. The report also studies the competitive landscape comprising comprehensive profiles of top 10 leading players. The top players are considered on the basis of their market share, revenue size, product/service portfolio, regional presence, key developments & strategies, and overall contribution to the growth of the market.

COVID-19 Impact Analysis on Asia-pacific subscription-based gaming market

The outbreak of the COVID-19 pandemic has posed major impacts across the globe; thereby, hindering the economic and social development. The report, therefore, provides a micro and macro economic analysis of the market during the pandemic. The report further offers a qualitative analysis of impact of COVID-19 on the Asia-pacific subscription-based gaming market. Additionally, the study underlines the market share and size on the basis of the overall impact of COVID-19 on the Asia-pacific subscription-based gaming market in 2020 as well as the post-impact during the subsequent years. Along with this, the report highlights the key strategies adopted by key players during the global health crisis. Moreover, it provides a detailed framework on the impact of COVID-19 on the supply chain, sales, and other major aspects of the market. Subsequently, the report also portrays the impact on the Asia-pacific subscription-based gaming market after the roll out of vaccination campaigns and other initiatives by health organizations and government bodies to curb the COVID-19 infections.

Asia-Pacific Subscription-based Gaming Market
By Device Type
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Smartphone segment dominates the Asia-Pacific Subscription-based Gaming Market and is expected to retain its dominance throughout the forecast period.

Market Snapshot

Report Metric

Details

Market size available for the years

2021-2031

Base year considered

2021

Forecast period

2022-2031

Forecast unit

Value (USD)

Segments covered

device type and game type

Regions covered

Asia-Pacific (China, India, Japan, Australia, South Korea, Rest of Asia-Pacific)

Companies covered

Company 1, Company 2, Company 3, Company 4, Company 5, Company 6, Company 7, Company 8, Company 9, Company 10
Asia-Pacific Subscription-based Gaming Market
By Game Type
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Adventure segment dominates the Asia-Pacific Subscription-based Gaming Market and is expected to retain its dominance throughout the forecast period.

Key Inclusions

  • Qualitative as well as quantitative analysis of the market on the basis of segmentation involving both economic and non-economic factors.

  • Examination at country level, which outlines the share of the product or service in different countries.

  • Wide-ranging company profiles section, which offers different pointers including company overview, key executives, business performance, company snapshot, product/service portfolio, R&D expenditure, and key strategies & developments of the major market players.

  • The existing and forecasted market outlook of the Asia-pacific subscription-based gaming market based on recent developments, which include analysis of drivers, market trends, and growth opportunities

  • Impact of COVID-19 on the Asia-pacific subscription-based gaming market

  • Free 20% customization and post-sales support

ASIA-PACIFIC SUBSCRIPTION-BASED GAMING MARKET REVENUE

Graph for representation purpose only

Asia-Pacific Subscription-based Gaming Market Report Highlights

Aspects Details
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By Device Type
  • Smartphone
  • Console
  • PC
  • Others
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By Game Type
  • Action
  • Shooting
  • Sports
  • Adventure
  • Fighting
  • Role-playing
  • Racing
  • Others
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By Country
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Rest of Asia-Pacific
Author Name(s) : Vikas Sahebrao Gaikwad | Onkar Sumant

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Asia-Pacific Subscription-based Gaming Market

Opportunity Analysis and Industry Forecast, 2021-2031