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2022

Europe Subscription-based Gaming Market

Europe Subscription-based Gaming Market Size, Share, Competitive Landscape and Trend Analysis Report by Device Type, by Game Type: Opportunity Analysis and Industry Forecast, 2021-2031

IC : Entertainment & Media Technologies

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Author's: Vikas Sahebrao Gaikwad | Onkar Sumant
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Report Overview

The report highlights numerous factors that influence the growth of the Europe subscription-based gaming market such as market demand & forecast and qualitative and quantitative information. The qualitative data of market report includes key regulations, macroeconomic factors, microeconomic factors, key impacting factors, company share analysis, market dynamics & challenges, strategic growth initiatives, and competition intelligence. Country wise, the Europe subscription-based gaming market has been studied across North America, Asia-Pacific, Europe, and LAMEA.

In term of quantitative analysis, AMR offers market sizing in terms value. Furthermore, the study covers market forecast till 2031 along with its compound annual growth rate at segment and country level. Along with this, key market trends and Y-O-Y are covered under the same section/analysis.

Europe Subscription-based Gaming Market
By Device Type
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Smartphone segment would witness the fastest growth, registering a CAGR of 12.6% during the forecast period.

Key Developments

Top winning strategies are analyzed by performing a thorough study of the leading players in the Europe subscription-based gaming market. Comprehensive analysis of recent developments and growth curves of various companies help to understand the growth strategies adopted by them and their potential effect on the market. The analysis indicates the performance potential of a firm in the market with respect to its competitors. The companies were evaluated depending on annual reports, SEC filings, and press releases.

Europe Subscription-based Gaming Market
By Game Type
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Adventure segment is projected as the most lucrative segment.

COVID-19 Impact Analysis

The eruption of the COVID-19 pandemic is projected to have a huge impact on the economic and social development. Therefore, the report portrays micro and macro economic analyses. The report further provides a qualitative analysis of impact of COVID-19 on the Europe subscription-based gaming market. Moreover, the study emphasizes on the market size and share, which will reflect the impact that COVID-19 has had on the Europe subscription-based gaming market in 2021 and is likely to have in the subsequent years. In addition, the report outlines the key strategies adopted by key players during the global health crisis. Moreover, it provides a framework on the impact of COVID-19 on the supply chain. Moreover, the roll-out of vaccines and decline in chance of infection are expected to influence the Europe subscription-based gaming market growth. Therefore, the report provides post COVID-19 impact analysis.

Segmental and Competition Dashboard

In the segmental analysis chapter, the report provides key trends, dynamics, qualitative and quantitative information related to each product segment. The report segments the Europe subscription-based gaming market based on device type and game type. This analysis will be covered at country level for current and estimated years, i.e., 2021-2031.

Competition dashboard offers key information related to market structure and market share analysis for top 10 players. Along with this, company profiles will be covered under same section, which includes company description, production capacities, supply origin, sales structure, financial analysis, and key developments. The report further features these companies in the competitive landscape chapter, which covers product mapping of top 10 players, competitive dashboard, competitive heat map, and key developments for recent years.

Key Data Points included in Europe subscription-based gaming market

  • The Europe subscription-based gaming market analysis covers detailed information pertaining to industry and major industry participants.

  • Porter’s five forces analysis helps to analyze the potential of buyers & suppliers and the competitive scenario of the industry for strategy building.

  • Major countries have been mapped according to their individual revenue contribution to the regional market.

  • The report outlines the current market trends and future scenario of the Europe subscription-based gaming market to understand the prevailing opportunities and potential investment pockets.

  • The key drivers, restraints, and opportunities and their detailed impact analysis are elucidated in the study.

EUROPE SUBSCRIPTION-BASED GAMING MARKET REVENUE

Graph for representation purpose only

Europe Subscription-based Gaming Market Report Highlights

Aspects Details
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By Device Type
  • Smartphone
  • Console
  • PC
  • Others
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By Game Type
  • Action
  • Shooting
  • Sports
  • Adventure
  • Fighting
  • Role-playing
  • Racing
  • Others
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By Country
  • U.K.
  • Germany
  • France
  • Spain
  • Italy
  • Netherlands
  • Rest of Europe
Author Name(s) : Vikas Sahebrao Gaikwad | Onkar Sumant

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Europe Subscription-based Gaming Market

Opportunity Analysis and Industry Forecast, 2021-2031