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P
2022
The global augmented and virtual reality market was valued at $27.6 billion in 2021, and is projected to reach $856.2 billion by 2031, growing at a CAGR of 41.1% from 2022 to 2031.
Report Code : A01805 | Pages : 254 | Category : ICT & Media
P
2019
The virtual reality content creation market size was valued at $431.3 million in 2018, and is projected to reach $46.54 Billion by 2026, growing at a CAGR of ...
Report Code : A05783 | Pages : 226 | Category : ICT & Media
P
2021
The U.S. augmented and virtual reality market size was valued at $4.39 billion in 2020, and is projected to reach $134.76 billion by 2030, registering a CAGR of ...
Report Code : A06735 | Pages : 155 | Category : ICT & Media
U
2025
A virtual reality headset also referred as VR headset is a hardware device that is used to deliver virtual reality experience for three-dimensional simulations, pc games, and other applications like movies, play stations, and others.
Report Code : A14974 | Category : ICT & Media
U
2025
Virtual reality in gaming is the term that is used to describe the new generation of computer gaming with virtual reality technology that provides gamers a first-person view of gaming action.
Report Code : A14975 | Category : ICT & Media
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