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Online/Virtual Fitness Market by Streaming Type (Live, and On-demand), Device Type (Smart TV, Smartphones, Laptops Desktops & Tablets, and Others), Session Type (Group and Solo), Revenue Model (Subscription, Advertisement, and Hybrid) and End User (Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others): Global Opportunity Analysis and Industry Forecast, 2020-2027

A02887
Pages: 315
Jul 2020 | 6402 Views
 
Author(s) : Rachita Rake & Vikas Gaikwad
Tables: 165
Charts: 61
 

COVID-19

Pandemic disrupted the entire world and affected many industries.

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Online/Virtual Fitness Market Statistics - 2020

Virtual or online workout is the next generation fitness revolution. It is the convenience-based fitness/wellness service to the users to access a trainer or instructor online/virtually instead of visiting the fitness facility.  Usually the fitness training videos are provided on the online dashboards or fitness apps that are managed by the fitness instructor. In addition to this, the virtual fitness sensors in smartphones and wearable enable various virtual fitness applications such as sleep monitoring and running rhythm tracking to improve users’ lifestyles and health.  The different forms of online or virtual fitness offerings allows accessibility of health & wellness to every individual from shift workers to housewives, and any person who may not be keen or able to visit the gym. The virtual on demand and live streaming fitness offerings enables benefits such as schedule flexibility, a wide variety of fitness formats such as yoga or meditation, and offers professional guidance at the home/office.  The global online/virtual fitness market size was valued at $6,046 million in 2019, and is projected to reach at $59,231 million by 2027, growing at a CAGR of 33.1% from 2020 to 2027.

Due to COVID-19 outbreak, individual segment is expected to witness highest growth rate among others mainly due to the shut down of gyms and fitness studios around the globe and leading people to stay indoors.

Online-Virtual-Fitness-Market-2020-2027

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The on-demand streaming type segment dominated the online/virtual fitness market share in 2019, and is expected to continue this trend during the forecast period, as on demand virtual fitness is significantly being adopted by customers due to its access to a variety of workout classes at their convenience. The on demand virtual fitness streaming providers are thoughtfully designing their offerings to reach numerous exercisers of all fitness levels and to offer a variety of coaching styles, difficulty levels, and music genres. However, the live streaming segment is expected to witness highest CAGR during the online fitness market forecast period, owing to its popularity among routine-oriented exercisers and the individuals who are willing to be consistent and accountable regarding the fitness programming format and schedule.

Online/Virtual Fitness Market
By Streaming Type

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Live streaming type is projected as one of the most lucrative segments.

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On the basis of revenue model, the subscriptions segment exhibited the highest growth in the online/virtual fitness market share in 2019, and is expected to maintain its dominance in the upcoming years, owing to the growing adoption of subscription based virtual fitness training sessions by customers due to its cost effectiveness as compared to signing up with a coach in-person.  Also, the customers are joining the virtual subscription based fitness services as it offers the access to top-tier trainers, even if geographically they are not located in same place. However, the hybrid segment is expected to witness highest growth during the forecast period, due to its ability to reach a range of customers including, those willing to access features of the paid virtual fitness programs on a free trails basis as well as those who willing to pay on a pay-per-view basis or to purchase a subscription plan for removing ads.

Online/Virtual Fitness Market
By Revenue Model

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Hybrid segment is projected as one of the most significant segments.

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North America is dominating the online fitness market, owing to significant presence of numerous health and wellness organizations across this region. In addition to this, the focus on precision medicine and personalized care is also increasing across the adult age group in North America, which in turn is driving the growth of the market. Also, the growing adoption of augmented and virtual reality (AR & VR) technology for workouts in this region further contributes toward the market growth. However, Asia-Pacific region is expected to observe highest growth rate during the forecast period of online fitness market as the proliferation of mobile devices and pro-fitness government policies are enabling the exponential rise of adoption of virtual/online fitness solutions. The mobile devices-based health & wellness apps that provide on demand and live streaming fitness classes appear to be a cost-effective solution in developing nations across Asia-Pacific. Moreover, numerous product launches by several fitness tech startups to expand their reach in this region is providing numerous opportunities to the online/virtual fitness market growth.

Online/Virtual Fitness Market
By Region

2027
North America 
Europe
Asia-pacific
Lamea

Asia-Pacific region is projected as one of the most significant segments.

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The report focuses on the growth prospects, restraints, and online/virtual fitness market analysis. The study provides Porter’s five forces analysis of the online/virtual fitness industry to understand the impact of various factors such as bargaining power of suppliers, competitive intensity of competitors, threat of new entrants, threat of substitutes, and bargaining power of buyers on the online fitness market trends.

Segment review

The online/virtual fitness market is segmented on the basis of streaming type, device type, session type, revenue model, end user, and region. On the basis of streaming type, it is categorized into Live and on demand. On the basis of device type, it is classified into smart TVs, smartphones, laptops desktops and tablets, others (internet sticks, streaming blu ray player). By session type, it is bifurcated into group and solo. Depending on revenue model, it is divided into subscription, advertisement, and hybrid. By age group, the market is classified as professional gyms, sports institutes, defense institutes, educational institutions, corporate institutions, individuals, and others. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Impact of COVID-19 Analysis on Online/Virtual Fitness Market:

The global online/virtual fitness market has witnessed significant growth in past few years; however, due to the outbreak of the COVID-19 pandemic, the market has witnessed a sudden rise in 2020 as the larger number of the global population is working out daily at their homes using virtual/online fitness platforms. This is attributed to the implementation of lockdown by governments in majority of the countries and the shutdown of gyms and fitness clubs across the world to prevent the transmission of virus. The online fitness market is projected to prosper during the COVID-19 pandemic as well as in the upcoming years post pandemic. For instance, in 2019, the minority of Mindbody app users used live streams (7%) or pre-recorded videos (17%) to work out. During the COVID-19 pandemic, about 75% are using live stream video workouts and about 70% are exercising with pre-recorded workout videos.

Top impacting factors    

The growth of the global virtual fitness market is driven by factors such as increase in need for advanced fitness sessions to achieve physical fitness, lack of timings to attend training sessions at fitness clubs, growing interest of health insurance providers in virtual/online fitness services to reduce health insurances costs, growing demand of AR or VR based fitness, and increase in demand for healthy foods. Growing popularity of online or virtual fitness programs among older adult age group due to their growing focus on health & fitness is expected to further drive the growth of the virtual fitness market in the upcoming years. However, factors such as interruptions in the flow of the class due to tech glitches along with the lack of real interaction with the instructor may hamper the growth of the market during the online/virtual fitness market forecast period.

Increase in need for advanced fitness sessions to achieve physical fitness

The focus of consumers toward healthier lifestyle is increasing exponentially long with the continuously growing popularity of flexible workouts, balanced diets, and improved healthcare. The considerable need for the advanced fitness programs across the globe to achieve healthy lifestyle is enabling virtual fitness service providers to adopt different strategies and meet the consumer requirements. For instance, in April 2020, My Virtual Mission, one of the virtual fitness technology leaders have released their Race Host platform. The Race Host platform is designed with advanced features for entrepreneurs, businesses, and charities enabling them to host virtual fitness events to engage with target audiences, generate revenue, and expand their global market reach.

Growing popularity of online or virtual fitness programs among older age group (Elderly Population)

Virtual or online fitness is encouraging regular exercises among older adults to stay fit and prevent various health problems which arise with age. The elderly individuals are significantly focusing on healthier lifestyle and they pursue advices from certified fitness professionals, which can direct them to achieve wellness through training and dietary recommendations. The adoption of virtual fitness is gaining momentum among this age group as they are hiring personal virtual trainers, for the correct execution of fitness training routines. 

Key Benefits For Stakeholders

  • This study includes the online/virtual fitness market analysis, trends, and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and online/virtual fitness market opportunity.
  • The online/virtual fitness market size is quantitatively analyzed from 2019 to 2027 to highlight the financial competency of the industry.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the virtual fitness market.

Key Market Segments

By Streaming Type

  • Live 
  • On Demand 

By Session Type

  • Group 
  • Solo

By Device Type

  • Smart TV
  • Smartphones 
  • Laptops, Desktops, and Tablets
  • Others

By Revenue Model

  • Subscription
  • Advertisement
  • Hybrid

By End User

  • Professional Gyms
  • Sports Institutes
  • Defense Institutes
  • Educational Institutions
  • Corporate Institutions
  • Individuals
  • Others

By Region

  • North America
    • U.S.
    • Canada
  • Europe 
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific 
    • China
    • India
    • Japan
    • Austrlia
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America 
    • Middle East
    • Africa

Key Market Players

  • ClassPass Inc.
  • Fitbit, Inc.
  • FitnessOnDemand
  • Les Mills International Ltd.
  • Navigate Wellbeing Solutions
  • Peerfit, Inc.
  • Reh-Fit Centre
  • Sworkit
  • Viva Leisure, 
  • Wellbeats, Inc.
 

CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS

1.2.1.Key market segments
1.2.2.Key market players

1.3.RESEARCH METHODOLOGY

1.3.1.Secondary research
1.3.2.Primary research
1.3.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE
3.2.PORTER’S FIVE FORCES ANALYSIS

3.2.1.Moderate-to-high bargaining power of suppliers
3.2.2.Moderate-to-high bargaining power of buyer
3.2.3.Moderate-to-high threat of substitutes
3.2.4.Low-to-high threat of new entrants
3.2.5.Low-to-high competitive rivalry

3.3.VALUE CHAIN ANALYSIS
3.4.MARKET DYNAMICS

3.4.1.Drivers

3.4.1.1.Increase in need for advanced fitness sessions to achieve physical fitness
3.4.1.2.Growing interest of health insurance providers in virtual/online fitness services to reduce health insurances costs
3.4.1.3.Increase in demand for healthy foods  
3.4.1.4.Lack of time to attend training sessions at fitness institutes
3.4.1.5.Rising demand for AR & VR based fitness
3.4.1.6.Shut down of gyms and studios due to ongoing COVID-19 Pandemic situation

3.4.2.Restraints

3.4.2.1.No real interaction with the instructor
3.4.2.2.Interruption in the flow of the class due to tech glitches

3.4.3.Opportunities

3.4.3.1.Growing popularity of online fitness programs among elderly population

3.5.MARKET EVOLUTION/ INDUSTRY ROADMAP
3.6.IMPACT OF GOVERNMENT REGULATIONS ON VIRTUAL OR ONLINE FITNESS MARKET
3.7.PATENT ANALYSIS

3.7.1.By Region (1995-2020)
3.7.2.By Applicant

3.8. COVID-19 IMPACT ANALYSIS 

3.8.1. Impact on market size
3.8.2. Consumer trends, preferences, and budget impact
3.8.3. Regulatory framework
3.8.4. Economic impact
3.8.5. Key player strategies to tackle negative impact
3.8.6. Opportunity window

CHAPTER 4:VIRTUAL OR ONLINE FITNESS MARKET, STREAMING TYPE

4.1.OVERVIEW
4.2.LIVE STREAMING

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast, by region
4.2.3.Market analysis, by country

4.3.ON DEMAND STREAMING

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast, by region
4.3.3.Market analysis, by country

CHAPTER 5:VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE

5.1.OVERVIEW
5.2.SMART TV

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.2.3.Market analysis, by country

5.3.SMARTPHONE

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.3.3.Market analysis, by country

5.4.LAPTOPS, DESKTOPS, AND TABLETS

5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast, by region
5.4.3.Market analysis, by country

5.5.OTHERS

5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast, by region
5.5.3.Market analysis, by country

CHAPTER 6:VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE

6.1.OVERVIEW
6.2.GROUP

6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast, by region
6.2.3.Market analysis, by country

6.3.SOLO

6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast, by region

CHAPTER 7:VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL

7.1.OVERVIEW
7.2.SUBSCRIPTION

7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast, by region
7.2.3.Market analysis, by country

7.3.ADVERTISEMENT

7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast, by region
7.3.3.Market analysis, by country

7.4.HYBRID

7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast, by region
7.4.3.Market analysis, by country

CHAPTER 8:VIRTUAL OR ONLINE FITNESS MARKET, BY END USER

8.1.OVERVIEW
8.2.PROFESSIONAL GYMS

8.2.1.Key market trends, growth factors, and opportunities
8.2.2.Market size and forecast, by region
8.2.3.Market analysis, by country

8.3.SPORTS INSTITUTES

8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast, by region
8.3.3.Market analysis, by country

8.3.DEFENSE INSTITUTES

8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast, by region
8.3.3.Market analysis, by country

8.4.EDUCATIONAL INSTITUTES

8.4.1.Key market trends, growth factors, and opportunities
8.4.2.Market size and forecast, by region
8.4.3.Market analysis, by country

8.5.CORPORATE INSTITUTION

8.5.1.Key market trends, growth factors, and opportunities
8.5.2.Market size and forecast, by region
8.5.3.Market analysis, by country

8.6.INDIVIDUALS

8.6.1.Key market trends, growth factors, and opportunities
8.6.2.Market size and forecast, by region
8.6.3.Market analysis, by country

8.7.OTHERS

8.7.1.Key market trends, growth factors, and opportunities
8.7.2.Market size and forecast, by region
8.7.3.Market analysis, by country

CHAPTER 9:VIRTUAL OR ONLINE FITNESS MARKET, BY REGION

9.1.OVERVIEW
9.2.NORTH AMERICA

9.2.1.Key market trends, growth factors and opportunities
9.2.2.Market size and forecast, by streaming type
9.2.3.Market size and forecast, by device type
9.2.4.Market size and forecast, by session type
9.2.5.Market size and forecast, by revenue model
9.2.6.Market size and forecast, by end user
9.2.7.Market analysis by country

9.2.7.1.U.S.

9.2.7.1.1.1.Market size and forecast, by streaming type
9.2.7.1.1.2.Market size and forecast, by device type
9.2.7.1.1.3.Market size and forecast, by session type
9.2.7.1.1.4.Market size and forecast, by revenue model
9.2.7.1.1.5.Market size and forecast, by end user

9.2.7.2.Canada

9.2.7.2.1.1.Market size and forecast, by streaming type
9.2.7.2.1.2.Market size and forecast, by device type
9.2.7.2.1.3.Market size and forecast, by session type
9.2.7.2.1.4.Market size and forecast, by revenue model
9.2.7.2.1.5.Market size and forecast, by end user

9.3.EUROPE

9.3.1.Key market trends, growth factors and opportunities
9.3.2.Market size and forecast, by streaming type
9.3.3.Market size and forecast, by device type
9.3.4.Market size and forecast, by session type
9.3.5.Market size and forecast, by revenue model
9.3.6.Market size and forecast, by end user
9.3.7.Market analysis by country

9.3.7.1.Germany

9.3.7.1.1.1.Market size and forecast, by streaming type
9.3.7.1.1.2.Market size and forecast, by device type
9.3.7.1.1.3.Market size and forecast, by session type
9.3.7.1.1.4.Market size and forecast, by revenue model
9.3.7.1.1.5.Market size and forecast, by end user

9.3.7.2.UK

9.3.7.2.1.1.Market size and forecast, by streaming type
9.3.7.2.1.2.Market size and forecast, by device type
9.3.7.2.1.3.Market size and forecast, by session type
9.3.7.2.1.4.Market size and forecast, by revenue model
9.3.7.2.1.5.Market size and forecast, by end user

9.3.7.3.Spain

9.3.7.3.1.1.Market size and forecast, by streaming type
9.3.7.3.1.2.Market size and forecast, by device type
9.3.7.3.1.3.Market size and forecast, by session type
9.3.7.3.1.4.Market size and forecast, by revenue model
9.3.7.3.1.5.Market size and forecast, by end user

9.3.7.4.Italy

9.3.7.4.1.1.Market size and forecast, by streaming type
9.3.7.4.1.2.Market size and forecast, by device type
9.3.7.4.1.3.Market size and forecast, by session type
9.3.7.4.1.4.Market size and forecast, by revenue model
9.3.7.4.1.5.Market size and forecast, by end user

9.3.7.5.Rest of Europe

9.3.7.5.1.1.Market size and forecast, by streaming type
9.3.7.5.1.2.Market size and forecast, by device type
9.3.7.5.1.3.Market size and forecast, by session type
9.3.7.5.1.4.Market size and forecast, by revenue model
9.3.7.5.1.5.Market size and forecast, by end user

9.4.ASIA-PACIFIC

9.4.1.Key market trends, growth factors and opportunities
9.4.2.Market size and forecast, by streaming type
9.4.3.Market size and forecast, by device type
9.4.4.Market size and forecast, by session type
9.4.5.Market size and forecast, by revenue model
9.4.6.Market size and forecast, by end user
9.4.7.Market analysis by country

9.4.7.1.Japan

9.4.7.1.1.1.Market size and forecast, by streaming type
9.4.7.1.1.2.Market size and forecast, by device type
9.4.7.1.1.3.Market size and forecast, by session type
9.4.7.1.1.4.Market size and forecast, by revenue model
9.4.7.1.1.5.Market size and forecast, by end user

9.4.7.2.China

9.4.7.2.1.1.Market size and forecast, by streaming type
9.4.7.2.1.2.Market size and forecast, by device type
9.4.7.2.1.3.Market size and forecast, by session type
9.4.7.2.1.4.Market size and forecast, by revenue model
9.4.7.2.1.5.Market size and forecast, by end user

9.4.7.3.Australia

9.4.7.3.1.1.Market size and forecast, by streaming type
9.4.7.3.1.2.Market size and forecast, by device type
9.4.7.3.1.3.Market size and forecast, by session type
9.4.7.3.1.4.Market size and forecast, by revenue model
9.4.7.3.1.5.Market size and forecast, by end user

9.4.7.4.India

9.4.7.4.1.1.Market size and forecast, by streaming type
9.4.7.4.1.2.Market size and forecast, by device type
9.4.7.4.1.3.Market size and forecast, by session type
9.4.7.4.1.4.Market size and forecast, by revenue model
9.4.7.4.1.5.Market size and forecast, by end user

9.4.7.5.Australia

9.4.7.5.1.1.Market size and forecast, by streaming type
9.4.7.5.1.2.Market size and forecast, by device type
9.4.7.5.1.3.Market size and forecast, by session type
9.4.7.5.1.4.Market size and forecast, by revenue model
9.4.7.5.1.5.Market size and forecast, by end user

9.4.7.6.Rest of Asia-Pacific

9.4.7.6.1.1.Market size and forecast, by streaming type
9.4.7.6.1.2.Market size and forecast, by device type
9.4.7.6.1.3.Market size and forecast, by session type
9.4.7.6.1.4.Market size and forecast, by revenue model
9.4.7.6.1.5.Market size and forecast, by end user

9.5.LAMEA

9.5.1.Key market trends, growth factors and opportunities
9.5.2.Market size and forecast, by streaming type
9.5.3.Market size and forecast, by device type
9.5.4.Market size and forecast, by session type
9.5.5.Market size and forecast, by revenue model
9.5.6.Market size and forecast, by end user
9.5.7.Market analysis by country

9.5.7.1.Latin America

9.5.7.1.1.1.Market size and forecast, by streaming type
9.5.7.1.1.2.Market size and forecast, by device type
9.5.7.1.1.3.Market size and forecast, by session type
9.5.7.1.1.4.Market size and forecast, by revenue model
9.5.7.1.1.5.Market size and forecast, by end user

9.5.7.2.Middle East

9.5.7.2.1.1.Market size and forecast, by streaming type
9.5.7.2.1.2.Market size and forecast, by device type
9.5.7.2.1.3.Market size and forecast, by session type
9.5.7.2.1.4.Market size and forecast, by revenue model
9.5.7.2.1.5.Market size and forecast, by end user

9.5.7.3.Africa

9.5.7.3.1.1.Market size and forecast, by streaming type
9.5.7.3.1.2.Market size and forecast, by device type
9.5.7.3.1.3.Market size and forecast, by session type
9.5.7.3.1.4.Market size and forecast, by revenue model
9.5.7.3.1.5.Market size and forecast, by end user

CHAPTER 10:COMPETITIVE LANDSCAPE

10.1.KEY PLAYER POSITIONING ANALYSIS, 2019
10.2.TOP WINNING STRATEGIES
10.3.COMPETITIVE DASHBOARD
10.4.KEY DEVELOPMENTS

10.4.1.New product launches
10.4.2.Product development
10.4.3.Collaboration
10.4.4.Acquisition
10.4.5.Partnership
10.4.6.Business Expansion
10.4.7.Agreement

CHAPTER 11:COMPANY PROFILES

11.1.CLASSPASS INC.

11.1.1.Company overview
11.1.2.Key executives
11.1.3.Company snapshot
11.1.4.Product portfolio
11.1.5.Key strategic moves and developments

11.2.FITBIT, INC.

11.2.1.Company overview
11.2.2.Key executives
11.2.3.Company snapshot
11.2.4.Product portfolio
11.2.5.Key strategic moves and developments

11.3.FITNESSONDEMAND

11.3.1.Company overview
11.3.2.Key executives
11.3.3.Company snapshot
11.3.4.Product portfolio
11.3.5.Key strategic moves and developments

11.4.LES MILLS INTERNATIONAL LTD.

11.4.1.Company overview
11.4.2.Key executives
11.4.3.Company snapshot
11.4.4.Product portfolio
11.4.5.Key strategic moves and developments

11.5.NAVIGATE WELLBEING SOLUTIONS

11.5.1.Company overview
11.5.2.Key executives
11.5.3.Company snapshot
11.5.4.Product portfolio

11.6.PEERFIT, INC.

11.6.1.Company overview
11.6.2.Key executives
11.6.3.Company snapshot
11.6.4.Product portfolio
11.6.5.Key strategic moves and developments

11.7.REH-FIT CENTRE

11.7.1.Company overview
11.7.2.Key executives
11.7.3.Company snapshot
11.7.4.Product portfolio

11.8.SWORKIT

11.8.1.Company overview
11.8.2.Key executives
11.8.3.Company snapshot
11.8.4.Product portfolio
11.8.5.Key strategic moves and developments

11.9.VIVA LEISURE

11.9.1.Company overview
11.9.2.Key executives
11.9.3.Company snapshot
11.9.4.Product portfolio
11.9.5.Business performance
11.9.6.Key strategic moves and developments

11.10.WELLBEATS, INC.

11.10.1.Company overview
11.10.2.Key executives
11.10.3.Company snapshot
11.10.4.Product portfolio
11.10.5.Key strategic moves and developments

LIST OF TABLES

TABLE 01.VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE 2019–2027 ($MILLION)
TABLE 02.VIRTUAL OR ONLINE FITNESS MARKET FOR LIVE STREAMING, BY REGION, 2019–2027 ($MILLION)
TABLE 03.VIRTUAL OR ONLINE FITNESS MARKET FOR ON-DEMAND STREAMING, BY REGION, 2019–2027 ($MILLION)
TABLE 04.VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE 2019–2027 ($MILLION)
TABLE 05.VIRTUAL OR ONLINE FITNESS MARKET FOR SMART TVS, BY REGION, 2019–2027 ($MILLION)
TABLE 06.VIRTUAL OR ONLINE FITNESS MARKET FOR SMARTPHONE, BY REGION, 2019–2027 ($MILLION)
TABLE 07.VIRTUAL OR ONLINE FITNESS MARKET FOR LAPTOPS, DESKTOPS, AND TABLETS, BY REGION, 2019–2027 ($MILLION)
TABLE 08.VIRTUAL OR ONLINE FITNESS MARKET FOR OTHERS, BY REGION, 2019–2027 ($MILLION)
TABLE 09.VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE 2019–2027 ($MILLION)
TABLE 10.VIRTUAL OR ONLINE FITNESS MARKET FOR GROUP, 2019–2027 ($MILLION)
TABLE 11.VIRTUAL OR ONLINE FITNESS MARKET FOR SOLO, BY REGION, 2019–2027 ($MILLION)
TABLE 12.VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE 2019–2027 ($MILLION)
TABLE 13.VIRTUAL OR ONLINE FITNESS MARKET FOR SUBSCRIPTION, BY REGION, 2019–2027 ($MILLION)
TABLE 14.VIRTUAL OR ONLINE FITNESS MARKET FOR ADVERTISEMENT, BY REGION, 2019–2027 ($MILLION)
TABLE 15.VIRTUAL OR ONLINE FITNESS MARKET FOR HYBRID, BY REGION, 2019–2027 ($MILLION)
TABLE 16.VIRTUAL OR ONLINE FITNESS MARKET, BY END USER 2019–2027 ($MILLION)
TABLE 17.VIRTUAL OR ONLINE FITNESS MARKET FOR PROFESSIONAL GYMS, BY REGION, 2019–2027 ($MILLION)
TABLE 18.VIRTUAL OR ONLINE FITNESS MARKET FOR SPORTS INSTITUTE, BY REGION, 2019–2027 ($MILLION)
TABLE 19.VIRTUAL OR ONLINE FITNESS MARKET FOR DEFENSE INSTITUTE, BY REGION, 2019–2027 ($MILLION)
TABLE 20.VIRTUAL OR ONLINE FITNESS MARKET FOR EDUCATIONAL INSTITUTES, BY REGION, 2019–2027 ($MILLION)
TABLE 21.VIRTUAL OR ONLINE FITNESS MARKET FOR CORPORATE INSTITUTION, BY REGION, 2019–2027 ($MILLION)
TABLE 22.VIRTUAL OR ONLINE FITNESS MARKET FOR INDIVIDUALS, BY REGION, 2019–2027 ($MILLION)
TABLE 23.VIRTUAL OR ONLINE FITNESS MARKET FOR OTHERS, BY REGION, 2019–2027 ($MILLION)
TABLE 24.VIRTUAL OR ONLINE FITNESS MARKET, BY REGION, 2019–2027 ($MILLION)
TABLE 25.VIRTUAL OR ONLINE FITNESS MARKET, BY REGION, 2019–2027 ($MILLION)
TABLE 26.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 27.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 28.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 29.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 30.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)
TABLE 31.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027 ($MILLION)
TABLE 32.U.S. VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 33.U.S. VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 34.U.S. VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 35.U.S. VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 36.U.S. VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 37.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 38.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 39.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 40.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 41.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 42.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 43.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 44.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 45.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 46.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)
TABLE 47.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027 ($MILLION)
TABLE 48.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 49.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 50.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 51.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 52.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 53.UK VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 54.UK VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 55.UK VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 56.UK VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 57.UK VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 58.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 59.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 60.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 61.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 62.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 63.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 64.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 65.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 66.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 67.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 68.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 69.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 70.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 71.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 72.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 73.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 74.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 75.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 76.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 77.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)
TABLE 78.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027 ($MILLION)
TABLE 79.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 80.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 81.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 82.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 83.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 84.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 85.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 86.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 87.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 88.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 89.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 90.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 91.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 92.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 93.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 94.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 95.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 96.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 97.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 98.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 99.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 100.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 101.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 102.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 103.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 104.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 105.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 106.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 107.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 108.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 109.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 110.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 111.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 112.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 113.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)
TABLE 114.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 115.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 116.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 117.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 118.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 119.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 120.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 121.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 122.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 123.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 124.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)
TABLE 125.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)
TABLE 126.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)
TABLE 127.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)
TABLE 128.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)
TABLE 129.KEY NEW PRODUCT LAUNCHES (2017-2020)
TABLE 130.PRODUCT DEVELOPMENT (2017-2020)
TABLE 131.COLLABORATION (2017-2020)
TABLE 132.ACQUISTION (2017-2020)
TABLE 133.PARTNERSHIP (2017-2020)
TABLE 134.BUSINESS EXPANSION (2017-2020)
TABLE 135.AGREEMENT (2017-2020)
TABLE 136.CLASSPASS INC.: COMPANY SNAPSHOT
TABLE 137.CLASSPASS INC.: PRODUCT PORTFOLIO
TABLE 138.FITBIT, INC..: COMPANY SNAPSHOT
TABLE 139.FITBIT, INC.: VIDEO ANALYTICS PRODUCT PORTFOLIO
TABLE 140.FITNESSONDEMAND: KEY EXECUTIVES
TABLE 141.FITNESSONDEMAND: COMPANY SNAPSHOT
TABLE 142.FITNESSONDEMAND: PRODUCT PORTFOLIO
TABLE 143.LES MILLS INTERNATIONAL LTD.: KEY EXECUTIVES
TABLE 144.LES MILLS INTERNATIONAL LTD.: COMPANY SNAPSHOT
TABLE 145.LES MILLS INTERNATIONAL LTD.: PRODUCT PORTFOLIO
TABLE 146.NAVIGATE WELLBEING SOLUTIONS: KEY EXECUTIVES
TABLE 147.NAVIGATE WELLBEING SOLUTIONS: COMPANY SNAPSHOT
TABLE 148.NAVIGATE WELLBEING SOLUTIONS: PRODUCT PORTFOLIO
TABLE 149.PEERFIT, INC.: KEY EXECUTIVES
TABLE 150.PEERFIT, INC.: COMPANY SNAPSHOT
TABLE 151.PEERFIT, INC.: PRODUCT PORTFOLIO
TABLE 154.REH-FIT CENTRE: PRODUCT PORTFOLIO
TABLE 155.SWORKIT : KEY EXECUTIVES
TABLE 156.SWORKIT : COMPANY SNAPSHOT
TABLE 157.SWORKIT : PRODUCT PORTFOLIO
TABLE 158.VIVA LEISURE: KEY EXECUTIVES
TABLE 159.VIVA LEISURE: COMPANY SNAPSHOT
TABLE 160.VIVA LEISURE: PRODUCT PORTFOLIO
TABLE 161.WELLBEATS, INC.: KEY EXECUTIVES
TABLE 162.WELLBEATS, INC.: COMPANY SNAPSHOT
TABLE 163.WELLBEATS, INC.: PRODUCT PORTFOLIO
TABLE 164.WELLBEATS, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS

LIST OF FIGURES

FIGURE 01.VIRTUAL OR ONLINE FITNESS MARKET, 2019–2027
FIGURE 02.VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027
FIGURE 03.MODERATE-TO-HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 04.MODERATE-TO-HIGH BARGAINING POWER OF BUYER
FIGURE 05.MODERATE-TO-HIGH THREAT OF SUBSTITUTES
FIGURE 06.LOW-TO-HIGH THREAT OF NEW ENTRANTS
FIGURE 07.LOW-TO-HIGH COMPETITIVE RIVALRY
FIGURE 08.VALUE CHAIN ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET
FIGURE 09.MARKET DYNAMICS: VIRTUAL OR ONLINE FITNESS MARKET
FIGURE 10.MARKET EVOLUTION/INDUSTRY ROADMAP
FIGURE 11.PATENT ANALYSIS, BY REGION
FIGURE 12.PATENT ANALYSIS, BY APPLICANT
FIGURE 13.VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019–2027 ($MILLION)
FIGURE 14.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR LIVE STREAMING, BY COUNTRY, 2019 & 2027 (%)
FIGURE 15.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR ON-DEMAND STREAMING, BY COUNTRY, 2019 & 2027 (%)
FIGURE 16.VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019–2027 ($MILLION)
FIGURE 17.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR SMART TV, BY COUNTRY, 2019 & 2027 (%)
FIGURE 18.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR SMARTPHONE, BY COUNTRY, 2019 & 2027 (%)
FIGURE 19.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR LAPTOPS, DESKTOPS, AND TABLETS, BY COUNTRY, 2019 & 2027 (%)
FIGURE 20.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)
FIGURE 21.VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019–2027 ($MILLION)
FIGURE 22.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR GROUP, 2019 & 2027 (%)
FIGURE 23.VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019–2027 ($MILLION)
FIGURE 24.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR SUBSCRIPTION, BY COUNTRY, 2019 & 2027 (%)
FIGURE 25.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR ADVERTISEMENT, BY COUNTRY, 2019 & 2027 (%)
FIGURE 26.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR HYBRID, BY COUNTRY, 2019 & 2027 (%)
FIGURE 27.VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019–2027 ($MILLION)
FIGURE 28.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR PROFFESIONAL GYMS, BY COUNTRY, 2019 & 2027 (%)
FIGURE 29.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR SPORTS INSTITUTES, BY COUNTRY, 2019 & 2027 (%)
FIGURE 30.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR DEFENSE INSTITUTES, BY COUNTRY, 2019 & 2027 (%)
FIGURE 31.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR EDUCATIONAL INSTITUTES, BY COUNTRY, 2019 & 2027 (%)
FIGURE 32.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR CORPORATE INSTITUTION, BY COUNTRY, 2019 & 2027 (%)
FIGURE 33.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR INDIVIDUALS, BY COUNTRY, 2019 & 2027 (%)
FIGURE 34.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)
FIGURE 35.U.S. VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 36.CANADA VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 37.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 38.UK VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 39.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 40.ITALY VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 41.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 42.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 43.CHINA VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 44.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 45.INDIA VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 46.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 47.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 48.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027 ($MILLION)
FIGURE 49.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 50.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 51.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, 2019-2027 ($MILLION)
FIGURE 52.KEY PLAYER POSITIONING ANLYSIS: GLOBAL VIRTUAL OR ONLINE FITNESS MARKET
FIGURE 53.TOP WINNING STRATEGIES, BY YEAR, 2017-2020
FIGURE 54.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2017-2020
FIGURE 55.TOP WINNING STRATEGIES, BY COMPANY, 2017-2020
FIGURE 56.COMPETITIVE DASHBOARD
FIGURE 57.COMPETITIVE DASHBOARD
FIGURE 58.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 59.CLASSPASS INC.: KEY EXECUTIVES
FIGURE 60.FITBIT, INC.: KEY EXECUTIVES
FIGURE 61.VIVA LEISURE: REVENUE, 2017–2019 ($MILLION)

 
 

The convenient access to the workouts at almost any place or any time, seems to be encouraging people across the globe to attain virtual fitness sessions to get fit and healthy. With the advent of the digital revolution, social media is playing a pivotal role in businesses' and people's outlook & acceptance towards virtual fitness.  Also, the people who are above the age of 40 years are realizing necessity of health & wellness, as staying fit enable them to keep various diseases away and allow healthy ageing. On the other hand, the fitness industry is witnessing boom in the number of digital fitness tools available to support health club operators to monetize and deliver digital fitness content. On-demand programming, live streaming, and one-on-one personalized coaching are the three core categories of content that are being flourished in fitness oriented world.

Furthermore, individuals are adopting community-driven virtual fitness services to stick with a workout plan. This services includes rising live-streamed fitness classes, social media challenges, and online chats within the virtual fitness offerings enabling people to easily connect with each other. Moreover, number of workout equipment & services providers, including Peloton, iFit, and Zwift are introducing home workout equipment such as the treadmill with various tech enhanced upgrades. These vendors are launching at home exercise bikes that enable individuals to stream live or on demand workout classes that include running, cycling, walking, and boot camp style sessions on its screens. The technological upgrades of workout equipment is providing growth opportunities for the market.

The Online/Virtual Fitness Market is highly competitive and comprises number of local, regional, and global vendors competing based on factors such as subscription cost, reliability, and content quality. The growth of the market is impacted by intense competition, favorable changes in government initiatives, and rapid change in lifestyle of the people due to erratic work hours and jammed schedules. The competition among the vendors operating in the market is intense due to exponential rise in demand for virtual/online fitness videos mainly due to lockdown scenarios and COVID situation. Due to which, key players of the market are launching advanced efficient online/virtual fitness services along with the new features to attract the users and meet the fitness demands of the user with seamless experience.

 

 

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