GPU Market Overview:
GPU industry meet the demands of increasingly complex visual effects in games and entertainment applications. The improved performance and functionality of GPUs have made them potential coprocessors for general-purpose computation. GPU market is filled with research for utilizing GPU’s vector processing and parallelism capabilities through developing new graphic design software and algorithms.
The demand for GPU market is globally expected to rise during the forecast period due to constantly evolving graphic games, augmented reality (AR) and virtual reality (VR) gaining traction, and trending artificial intelligence (AI). However, inability of integrated GPU to facilitate intensive graphic designing software restrain the market growth. Moreover, thriving portable electronics and wearables market and trending Internet of Things (IoT) create lucrative opportunities in the market. The inability of integrated GPUs to perform high graphic computing and developing efficient hybrid GPUs are the challenges faced by the GPU market.
The demand for GPU is expected to surge due to heavy investments in the R&D of AI platforms and VR by several key players, including Intel Corporation, NVIDIA Corporation, Advanced Micro Devices, Inc., and others, leading to the improvement in reliability and efficiency. For instance, in November 2016, NVIDIA collaborated with Microsoft to accelerate AI framework, which is optimized to run on NVIDIA Tesla GPUs.
The market is segmented on the basis of type, device, industry vertical, and geography.
Based on type, the market comprises of dedicated, integrated, and hybrid GPU. Integrated GPU consumes highest share of the market owing to its applications in portable electronic devices, wearables, as well as PCs. Dedicated GPUs find their applications where intensive graphic computing is required. However, companies conduct R&D through which they will be able to develop efficient and reliable integrated GPUs for high graphic processing.
Furthermore, the market is categorized based on devices using GPU, which includes computer, smartphone, tablet, gaming console, television, and others. Based on industry vertical, the market is segmented into electronics, IT & telecommunication, defense & intelligence, media & entertainment, and others. Electronics industry consumes the highest GPU market share in 2015 owing to its growth in adoption and need of efficient graphic computing. Geographically, the market is analyzed across North America, Europe, Asia-Pacific, and Latin America, Middle East & Africa (LAMEA).
AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) GAINING TRACTION
Achieving true virtual or augmented reality and creating a compelling user experience is now a viable possibility owing to vast improvements in graphics technology, as well as related technology developments in smart phones and consumer electronics. VR and AR create fully immersive experience, which is incredibly alluring to the computer and film industries, developers, and consumers alike. However, challenges for developing efficient GPU for VR and AR are entirely different than graphics intended for games, movies, or television. The audiovisual experience is fundamentally rooted in the human audio-visual system, and requires an entirely new approach.
The massive technological advancements in GPU for AR and VR creates significant challenging competition among companies. Presently, there are number of different companies developing VR solutions, all seeking to fundamentally redefine the way that people experience computing.
The key players of the global GPU market adopt novel strategies to improve manufacturing techniques, and widen their product portfolio to gain a competitive edge over other market players.
- Comprehensive analysis of the current and future trends in the global graphic processing unit market are provided
- The report offers a competitive scenario of the market and elucidates on the growth trends, drivers, scope, opportunities, and challenges
- The report includes a comprehensive analysis of the key segments to provide insights on the market dynamics
- Porter’s Five Forces analysis highlights the potential of buyers and suppliers as well as provides insights on the competitive structure of the market to devise effective growth strategies and facilitate better decision-making
- Market player positioning provides positions of key companies operating in the market
Graphic Processing Unit Market Key Segmentation
- Gaming Console
BY INDUSTRY VERTICAL
- IT & Telecommunication
- Defense & Intelligence
- Media & Entertainment
- North America
- Rest of Europe
- South Korea
- Rest of Asia-Pacific
- Latin America
- Middle East
- Samsung Electronics Co., Ltd.
- Qualcomm Incorporated
- NVIDIA Corporation
- Advanced Micro Devices, Inc.
- Intel Corporation
- Taiwan Semiconductor Manufacturing Company Ltd.
- Fujitsu Ltd.
- International Business Machines Corporation
- ARM Holdings PLC
- Imagination Technologies Ltd.
- Sony Corporation
- Apple Inc.
- Broadcom Corporation
- Silicon Integrated Systems Corporation