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Graphic Processing Unit (GPU) Market by Type (Dedicated, Integrated, and Hybrid), Device (Computer, Tablet, Smartphone, Gaming Console, Television, and Others), Industry Vertical (Electronics, IT & Telecommunication, Defense & Intelligence, Media & Entertainment, and Others): Global Opportunity Analysis and Industry Forecast, 2020-2027

A01470
Pages: 266
Jun 2020 | 21598 Views
 
Author(s) : Rachita Rake
Tables: 118
Charts: 29
 

COVID-19

Pandemic disrupted the entire world and affected many industries.

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Graphics processing unit which is also known as visual processing unit is a computer chip that performs mathematical calculations rapidly, for the purpose of rendering images. It is composed of hundreds of cores that handle thousands of threads simultaneously as compare to CPUs. CPU involves few cores with cache memory that limits its ability to handle multiple threads at the same time. Graphic processing units are located on plug-in cards, in a chipset on the motherboard or in same chip as CPU. The GPUs which are located in stand-alone cards contain their own RAM however in chipset they share main memory with CPU. Graphic processing unit uses transistors to perform mathematical calculations pertaining to the 3D graphics. GPUs are widely used in portable electronic devices such as tablets, laptops, medical wearable equipment, mobile phones, and many more. Integrated and hybrid GPUs are in constant development to replace dedicated GPUs in applications such as artificial intelligence platforms, virtual reality & augmented reality systems, and supercomputers. The global GPU market size was valued at $19.75 billion in 2019, and is projected to reach at $ 200.85 billion by 2027, growing at a CAGR of 33.6% from 2020 to 2027.

The integrated segment dominated the GPU market share in 2019, and is expected to continue this trend during the forecast period as integrated GPUs find extensive utilization in portable electronic devices such as smartphones, tablets, wearable’s, laptops, and many more. Also, the market is filled with research activities for developing integrated GPUs, which are capable enough to support high graphic processing in AI platforms, supercomputers, and VR systems. However, hybrid graphic processing units are expected to witness highest growth as hybrid processors have capabilities of both integrated and dedicated GPU, that make them a preferred choice among the software developers to enhance the productivity of graphics-intensive applications.

Graphic-Processing-Unit-Market-2020-2027

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The smartphone segment dominated the GPU market share in 2019, and is expected to continue this trend during the forecast period. This is attributed to increased demand of durable and less power consuming graphic processing unit for smartphones is expected to foster high growth of integrated GPUs. Also, smartphone manufacturers are developing products supporting VR and AR, which is expected to act as an opportunity for the smartphone GPU market. Moreover, growing adoption of smartphones for gaming purpose has increased the demand for high-end computing systems which can serve graphics-intensive gaming applications. However, the other segment is projected to witness highest growth rate in the upcoming years owing to growing demands for efficient and small sized GPUs in other devices such as medical equipment, which can potentially increase the graphic computing speed and quality.

Asia-Pacific dominated the global graphics processing unit market in 2019, and is projected to remain dominant during the forecast period. This is attributed to high investment from the government in generating high graphic computing systems for defense & intelligence along with the increasing incorporation of IoT systems, which demand efficient graphic computing systems. However, LAMEA is expected to witness high growth rate in the upcoming years owing to numerous factors such as increase in disposable income, growing spending capabilities of customers, and increase in demand for smart TV and smart watches in the region drives the growth of the market.

The report focuses on the growth prospects, restraints, and graphics processing unit market analysis. The study provides Porter’s five forces analysis of the graphic processing unit industry to understand the impact of various factors such as bargaining power of suppliers, competitive intensity of competitors, threat of new entrants, threat of substitutes, and bargaining power of buyers on the graphics processing unit market trends.

Segment review

The GPU market is segmented based on type, device, industry vertical, and region. Based on type, the market is divided into dedicated, integrated, and hybrid. The market by devices is segmented into computer, tablet, smartphone, gaming console, television, and others. The market by application comprises of electronics, IT & telecommunication, defense &intelligence, media & entertainment, and others. Geographically, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA. The key players operating in the graphic processing unit industry include IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc., Google LLC, Siemens AG, Sony Corporation and others.

COVID Impact Analysis

The global graphic processing unit market has witnessed significant growth in past few years; however, due to the outbreak of the COVID-19 pandemic, the market is projected to witness a sudden downfall in 2020. The outbreak of COVID-19 has constrained different governments to force lockdown which has stopped the tasks as well as production facilities of number of organizations which is influencing the worldwide economy. Furthermore, various ventures across the globe are seeing a shortage of work along with the shortage of hardware components from supplier side deficient which is expected to bring an adjustment in the growth of GPU market in the forthcoming years. 

Top impacting factors    

Factors such as constant advancements in graphic-based games, traction in augmented reality (AR) and virtual reality (VR), trending artificial intelligence (AI), and growing adoption of gaming laptops and computers are expected to fuel the graphics processing unit market growth. In addition, thriving portable electronics and wearable’s market, and growing popularity of Internet of things (IoT) is expected to drive the growth of the graphics processing unit market in the upcoming years. However, inability of integrated GPU to facilitate intensive graphic designing software is expected to hamper the growth of the market during the graphics processing unit market forecast period.

Graphic Processing Unit (GPU) Market
By Type

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Integrated GPU type is projected as one of the most lucrative segments.

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Traction in augmented reality (AR) and virtual reality (VR)

Achieving true virtual or augmented reality and creating a compelling user experience is now a viable possibility owing to vast improvements in graphics technology, as well as related technology developments in smart phones and consumer electronics. There are a number of different companies developing VR solutions, all seeking to fundamentally redefine the way that people experience computing. Companies are developing technologically advanced GPU systems for AR and VR, thus creating a fully immersive experience, which is incredibly alluring to the computer and film industries, developers, and consumers alike. Increasing incorporation of AR and VR in various applications is expected to drive the adoption of graphic processing units.  

Graphic Processing Unit (GPU) Market
By Industry Vertical

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Other industries are projected as one of the most significant segments.

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Growing popularity of Internet of things (IoT) 

GPU is an essential system to facilitate IoT. GPU enables a feature rich IoT interface that is seamless and enables ubiquitous user experience across all industries. Applications of GPUs in IoT include 3D graphics for user interface composite processing and dynamic 3D user interfaces. Advancements in integrated and hybrid GPUs can facilitate ideal requirements of IoT systems that are acceptable form-factors with very low power consumption suitable for battery operated devices. Moreover, a GPU is the primary requirement of portable electronics products targeted by IoT, such as smartphones, digital camera & camcorders, laptops & tablets, wearable electronics, and household electronics. Therefore, the increasing popularity of the IoT market is expected to pose an opportunity for the graphics processing unit industry.

Graphic Processing Unit (GPU) Market
By Region

2027
Asia-pacific 
North America
Europe
Lamea

LAMEA region is projected as one of the most significant segments.

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Key Benefits For Stakeholders

  • This study includes the graphics processing unit market analysis, trends, and future estimations to determine the imminent investment pockets.

  • The report presents information related to key drivers, restraints, and graphics processing unit market opportunity.

  • The GPU market size is quantitatively analyzed from 2019 to 2027to highlight the financial competency of the graphic processing unit industry.

  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the graphics processing unit market.

Key Market Segments

By Type

  • Dedicated
  • Integrated
  • Hybrid

By Device

  • Computer
  • Tablet
  • Smartphone
  • Gaming Console
  • Television
  • Others

By Industry Vertical

  • Electronics
  • IT & Telecommunication
  • Defense & Intelligence
  • Media & Entertainment
  • Others

By Region

  • North America
    • U.S.
    • Canada
  • Europe 
    • UK
    • Germany
    • France
    • Rest of Europe
  • Asia-Pacific 
    • China
    • India
    • Japan
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America 
    • Middle East
    • Africa

Key Market Players

  • IBM Corporation
  • Intel Corporation
  • NVIDIA Corporation
  • Samsung Electronics Co., Ltd.
  • Qualcomm Incorporated
  • Advanced Micro Devices, Inc.
  • Dassault Systems, Inc.,
  • Google, Inc
  • Siemens AG
  • Sony Corporation
 

CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS
1.3.KEY MARKET SEGMENTS
1.4.RESEARCH METHODOLOGY

1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.KEY FINDINGS

2.1.1.Top impacting factors
2.1.2.Top investment pockets

2.2.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE
3.2.PORTER'S FIVE FORCES ANALYSIS
3.3.MARKET DYNAMICS

3.3.1.Drivers

3.3.1.1.Constant advancements in graphic-based games
3.3.1.2.Traction in augmented reality (AR) and virtual reality (VR)
3.3.1.3.Trending artificial intelligence (AI)
3.3.1.4.Growing adoption of gaming laptops and computers

3.3.2.Restraints

3.3.2.1.Inability of integrated GPU to facilitate intensive graphic designing software

3.3.3.Opportunities

3.3.3.1.Thriving portable electronics and wearable’s market
3.3.3.2.Growing popularity of Internet of things (IoT)

3.4. COVID-19 IMPACT ANALYSIS ON CLOUD MIGRATION SERVICES MARKET

3.4.1. Impact on market size
3.4.2. Consumer trends, preferences, and budget impact
3.4.3. Regulatory framework
3.4.4. Economic impact
3.4.5. Key player strategies to tackle negative impact
 3.4.6. Opportunity window

 

CHAPTER 4:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY TYPE

4.1.OVERVIEW
4.2.DEDICATED

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast, by region
4.2.3.Market analysis, by country

4.3.INTEGRATED

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast, by region
4.3.3.Market analysis, by country

4.4.HYBRID

4.4.1.Key market trends, growth factors, and opportunities
4.4.2.Market size and forecast, by region
4.4.3.Market analysis, by country

CHAPTER 5:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY DEVICES

5.1.OVERVIEW
5.2.COMPUTER

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.2.3.Market analysis, by country

5.3.TABLET

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.3.3.Market analysis, by country

5.4.SMARTPHONE

5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast, by region
5.4.3.Market analysis, by country

5.5.GAMING CONSOLES

5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast, by region
5.5.3.Market analysis, by country

5.6.TELEVISION

5.6.1.Key market trends, growth factors, and opportunities
5.6.2.Market size and forecast, by region
5.6.3.Market analysis, by country

5.7.OTHERS

5.7.1.Key market trends, growth factors, and opportunities
5.7.2.Market size and forecast, by region
5.7.3.Market analysis, by country

CHAPTER 6:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY INDUSTRY VERTICAL

6.1.OVERVIEW
6.2.ELECTRONICS

6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast, by region
6.2.3.Market analysis, by country

6.3.IT & TELECOMMUNICATION

6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast, by region
6.3.3.Market analysis, by country

6.4.DEFENSE & INTELLIGENCE

6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast, by region
6.4.3.Market analysis, by country

6.5.MEDIA & ENTERTAINMENT

6.5.1.Key market trends, growth factors, and opportunities
6.5.2.Market size and forecast, by region
6.5.3.Market analysis, by country

6.6.OTHERS

6.6.1.Key market trends, growth factors, and opportunities
6.6.2.Market size and forecast, by region
6.6.3.Market analysis, by country

CHAPTER 7:GRAPHIC PROCESSING UNIT MARKET, BY REGION

7.1.OVERVIEW
7.2.NORTH AMERICA

7.2.1.Key market trends, growth factors and opportunities
7.2.2.Market size and forecast, by type
7.2.3.Market size and forecast, by device
7.2.4.Market size and forecast, by industry vertical
7.2.5.Market analysis, by country

7.2.5.1.U.S.
7.2.5.2.Market size and forecast, by type
7.2.5.3.Market size and forecast, by device

7.2.6.Market size and forecast, by industry vertical

7.2.6.1.Canada
7.2.6.2.Market size and forecast, by type
7.2.6.3.Market size and forecast, by device
7.2.6.4.Market size and forecast, by industry vertical

7.3.EUROPE

7.3.1.Key market trends, growth factors and opportunities
7.3.2.Market size and forecast, by type
7.3.3.Market size and forecast, by device
7.3.4.Market size and forecast, by industry vertical
7.3.5.Market analysis, by country

7.3.5.1.UK
7.3.5.2.Market size and forecast, by type
7.3.5.3.Market size and forecast, by device

7.3.6.Market size and forecast, by industry vertical

7.3.6.1.Germany
7.3.6.2.Market size and forecast, by type
7.3.6.3.Market size and forecast, by device

7.3.7.Market size and forecast, by industry vertical

7.3.7.1.France
7.3.7.2.Market size and forecast, by type
7.3.7.3.Market size and forecast, by device

7.3.8.Market size and forecast, by industry vertical

7.3.8.1.Rest of Europe
7.3.8.2.Market size and forecast, by type
7.3.8.3.Market size and forecast, by device

7.3.9.Market size and forecast, by industry vertical

7.4.ASIA-PACIFIC

7.4.1.Key market trends, growth factors and opportunities
7.4.2.Market size and forecast, by type
7.4.3.Market size and forecast, by device
7.4.4.Market size and forecast, by industry vertical
7.4.5.Market analysis, by country

7.4.5.1.China

7.4.5.2.Market size and forecast, by type
7.4.5.3.Market size and forecast, by device

7.4.6.Market size and forecast, by industry vertical

7.4.6.1.India
7.4.6.2.Market size and forecast, by type
7.4.6.3.Market size and forecast, by device

7.4.7.Market size and forecast, by industry vertical

7.4.7.1.Japan
7.4.7.2.Market size and forecast, by type
7.4.7.3.Market size and forecast, by device

7.4.8.Market size and forecast, by industry vertical

7.4.8.1.Rest of Asia-Pacific
7.4.8.2.Market size and forecast, by type
7.4.8.3.Market size and forecast, by device

7.4.9.Market size and forecast, by industry vertical

7.5.LAMEA

7.5.1.Key market trends, growth factors and opportunities
7.5.2.Market size and forecast, by type
7.5.3.Market size and forecast, by device
7.5.4.Market size and forecast, by industry vertical
7.5.5.Market analysis, by country

7.5.5.1.Latin America
7.5.5.2.Market size and forecast, by type
7.5.5.3.Market size and forecast, by device

7.5.6.Market size and forecast, by industry vertical

7.5.6.1.Middle east
7.5.6.2.Market size and forecast, by type
7.5.6.3.Market size and forecast, by device

7.5.7.Market size and forecast, by industry vertical

7.5.7.1.Africa
7.5.7.2.Market size and forecast, by type
7.5.7.3.Market size and forecast, by device

7.5.8.Market size and forecast, by industry vertical

CHAPTER 8:COMPETITIVE LANDSCAPE

8.1.MARKET SHARE ANALYSIS, 2019
8.2.TOP WINNING STRATEGIES
8.3.COMPETITIVE DASHBOARD
8.4.KEY DEVELOPMENTS

8.4.1.Product launch
8.4.2.Product development
8.4.3.Partnership
8.4.4.Acquisition
8.4.5.Collaboration

CHAPTER 9:COMPANY PROFILE

9.1.ADVANCED MICRO DEVICES, INC.

9.1.1.Company overview
9.1.2.Key executives
9.1.3.Company snapshot
9.1.4.Operating business segments
9.1.5.Product portfolio
9.1.6.R&D expenditure
9.1.7.Business performance
9.1.8.Key strategic moves and developments

9.2.DASSAULT SYSTÈMES

9.2.1.Company overview
9.2.2.Key executives
9.2.3.Company snapshot
9.2.4.Product portfolio
9.2.5.R&D expenditure
9.2.6.Business performance
9.2.7.Key strategic moves and developments

9.3.GOOGLE LLC

9.3.1.Company overview
9.3.2.Key executives
9.3.3.Company snapshot
9.3.4.Operating business segments
9.3.5.Product portfolio
9.3.6.R&D expenditure
9.3.7.Business performance
9.3.8.Key strategic moves and developments

9.4.INTEL CORPORATION

9.4.1.Company overview
9.4.2.Key executives
9.4.3.Company snapshot
9.4.4.Operating business segments
9.4.5.Product portfolio
9.4.6.R&D expenditure
9.4.7.Business performance
9.4.8.Key strategic moves and developments

9.5.INTERNATIONAL BUSINESS MACHINES CORPORATION

9.5.1.Company overview
9.5.2.Key Executives
9.5.3.Company snapshot
9.5.4.Operating business segments
9.5.5.Product portfolio
9.5.6.R&D expenditure
9.5.7.Business performance
9.5.8.Key strategic moves and developments

9.6.NVIDIA CORPORATION

9.6.1.Company overview
9.6.2.Key executives
9.6.3.Company snapshot
9.6.4.Operating business segments
9.6.5.Product portfolio
9.6.6.R&D expenditure
9.6.7.Business performance
9.6.8.Key strategic moves and developments

9.7.QUALCOMM TECHNOLOGIES, INC.

9.7.1.Company overview
9.7.2.Key Executives
9.7.3.Company snapshot
9.7.4.Operating business segments
9.7.5.Product portfolio
9.7.6.R&D Expenditure
9.7.7.Business performance
9.7.8.Key strategic moves and developments

9.8.SAMSUNG ELECTRONICS CO., LTD.

9.8.1.Company overview
9.8.2.Key Executives
9.8.3.Company snapshot
9.8.4.Operating business segments
9.8.5.Product portfolio
9.8.6.R&D expenditure
9.8.7.Business performance
9.8.8.Key strategic moves and developments

9.9.SIEMENS

9.9.1.Company overview
9.9.2.Key executives
9.9.3.Company snapshot
9.9.4.Operating business segments
9.9.5.Product portfolio
9.9.6.R&D expenditure
9.9.7.Business performance
9.9.8.Key strategic moves and developments

9.10.SONY CORPORATION

9.10.1.Company overview
9.10.2.Key executives
9.10.3.Company snapshot
9.10.4.Operating business segments
9.10.5.Product portfolio
9.10.6.R&D expenditure
9.10.7.Business performance
9.10.8.Key strategic moves and developments

LIST OF TABLES

TABLE 01.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 02.DEDICATED GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019–2027 ($BILLION)
TABLE 03.INTEGRATED GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019–2027 ($BILLION)
TABLE 04.HYBRID GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019–2027 ($BILLION)
TABLE 05.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)
TABLE 06.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR COMPUTER, BY REGION, 2019–2027 ($BILLION)
TABLE 07.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR TABLET, BY REGION, 2019–2027 ($BILLION)
TABLE 08.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR SMARTPHONE, BY REGION, 2019–2027 ($BILLION)
TABLE 09.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR GAMING CONSOLES, BY REGION, 2019–2027 ($BILLION)
TABLE 10.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR TELEVISION, BY REGION, 2019–2027 ($BILLION)
TABLE 11.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR OTHERS, BY REGION, 2019–2027 ($BILLION)
TABLE 12.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)
TABLE 13.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR ELECTRONICS, BY REGION, 2019–2027 ($BILLION)
TABLE 14.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR IT & TELECOMMUNICATION, BY REGION, 2019–2027 ($BILLION)
TABLE 15.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR DEFENSE & INTELLIGENCE, BY REGION, 2019–2027 ($BILLION)
TABLE 16.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR MEDIA & ENTERTAINMENT, BY REGION, 2019–2027 ($BILLION)
TABLE 17.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR OTHERS, BY REGION, 2019–2027 ($BILLION)
TABLE 18.GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION , 2019–2027 ($BILLION)
TABLE 19.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 20.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 21.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 22.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)
TABLE 23.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 24.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 25.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 26.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 27.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 28.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 29.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 30.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 31.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 32.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)
TABLE 33.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 34.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 35.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 36.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 37.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 38.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 39.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 40.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 41.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 42.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 43.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 44.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 45.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 46.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 47.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 48.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)
TABLE 49.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 50.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 51.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 52.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 53.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 54.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 55.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 56.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 57.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 58.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 59.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 60.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 61.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 62.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 63.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 64.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)
TABLE 65.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 66.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 67.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 68.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 69.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 70.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 71.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
TABLE 72.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
TABLE 73.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
TABLE 74.KEY NEW PRODUCT LAUNCHES (2017-2019)
TABLE 75.PRODUCT DEVELOPMENT (2017-2019)
TABLE 76.PARTNERSHIP (2017-2019)
TABLE 77.ACQUISTION (2016-2019)
TABLE 78.COLLABORATION (2017-2019)
TABLE 79.ADVANCED MICRO DEVICES, INC.: KEY EXECUTIVES
TABLE 80.ADVANCED MICRO DEVICES, INC.: COMPANY SNAPSHOT
TABLE 81.ADVANCED MICRO DEVICES, INC.: OPERATING SEGMENTS
TABLE 82.ADVANCED MICRO DEVICES, INC.: PRODUCT PORTFOLIO
TABLE 83.DASSAULT SYSTÈMES: KEY EXECUTIVES
TABLE 84.DASSAULT SYSTÈMES: COMPANY SNAPSHOT
TABLE 85.DASSAULT SYSTÈMES: PRODUCT PORTFOLIO
TABLE 86.GOOGLE LLC: KEY EXECUTIVES
TABLE 87.GOOGLE LLC: COMPANY SNAPSHOT
TABLE 88.ALPHABET INC.: OPERATING SEGMENTS
TABLE 89.ALPHABET INC.: PRODUCT PORTFOLIO
TABLE 90.INTEL CORPORATION: KEY EXECUTIVES
TABLE 91.INTEL CORPORATION: COMPANY SNAPSHOT
TABLE 92.INTEL CORPORATION: OPERATING SEGMENTS
TABLE 93.INTEL CORPORATION: PRODUCT PORTFOLIO
TABLE 94.INTERNATIONAL BUSINESS MACHINES CORPORATION: KEY EXECUTIVES
TABLE 95.INTERNATIONAL BUSINESS MACHINES CORPORATION: COMPANY SNAPSHOT
TABLE 96.INTERNATIONAL BUSINESS MACHINES CORPORATION: OPERATING SEGMENTS
TABLE 97.INTERNATIONAL BUSINESS MACHINES CORPORATION: PRODUCT PORTFOLIO
TABLE 98.NVIDIA CORPORATION: KEY EXECUTIVES
TABLE 99.NVIDIA CORPORATION: COMPANY SNAPSHOT
TABLE 100.NVIDIA CORPORATION: OPERATING SEGMENTS
TABLE 101.NVIDIA CORPORATION: PRODUCT PORTFOLIO
TABLE 102.NVIDIA CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 103.QUALCOMM TECHNOLOGIES, INC.: KEY EXECUTIVES
TABLE 104.QUALCOMM TECHNOLOGIES, INC.: COMPANY SNAPSHOT
TABLE 105.QUALCOMM TECHNOLOGIES, INC.: OPERATING SEGMENTS
TABLE 106.QUALCOMM TECHNOLOGIES, INC.: PRODUCT PORTFOLIO
TABLE 107.QUALCOMM TECHNOLOGIES, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 108.SAMSUNG ELECTRONICS CO., LTD.: KEY EXECUTIVES
TABLE 109.SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT
TABLE 110.SAMSUNG ELECTRONICS CO., LTD.: OPERATING SEGMENTS
TABLE 111.SAMSUNG ELECTRONICS CO., LTD.: PRODUCT PORTFOLIO
TABLE 112.SIEMENS.: COMPANY SNAPSHOT
TABLE 113.SIEMENS: OPERATING SEGMENTS
TABLE 114.SIEMENS: PRODUCT PORTFOLIO
TABLE 115.SONY CORPORATION: KEY EXECUTIVES
TABLE 116.SONY CORPORATION: COMPANY SNAPSHOT
TABLE 117.SONY CORPORATION: OPERATING SEGMENTS
TABLE 118.SONY CORPORATION: PRODUCT PORTFOLIO

LIST OF FIGURES

FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.GRAPHIC PROCESSING UNIT MARKET, 2019–2027
FIGURE 03.GRAPHIC PROCESSING UNIT MARKET, 2019–2027
FIGURE 04.TOP IMPACTING FACTORS
FIGURE 05.TOP INVESTMENT POCKETS
FIGURE 06.KEY PLAYERS IN GLOBAL GRAPHIC PROCESSING UNIT MARKET
FIGURE 07.MODERATE BARGAINING POWER OF SUPPLIERS
FIGURE 08.MODERATE-TO-HIGH BARGAINING POWER OF BUYERS
FIGURE 09.LOW THREAT OF SUBSTITUTES
FIGURE 10.MODERATE THREAT OF NEW ENTRANTS
FIGURE 11.HIGH COMPETITIVE RIVALRY
FIGURE 12.MARKET DYNAMICS
FIGURE 13.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)
FIGURE 14.COMPARATIVE SHARE ANALYSIS OF DEDICATED GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2019 & 2027(%)
FIGURE 15.COMPARATIVE SHARE ANALYSIS OF INTEGRATED GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2019 & 2027(%)
FIGURE 16.COMPARATIVE SHARE ANALYSIS OF HYBRID GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2019 & 2027(%)
FIGURE 17.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)
FIGURE 18.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR COMPUTER, BY COUNTRY, 2019 & 2027 (%)
FIGURE 19.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR TABLET, BY COUNTRY, 2019 & 2027 (%)
FIGURE 20.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR SMARTPHONE, BY COUNTRY, 2019 & 2027 (%)
FIGURE 21.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR GAMING CONSOLES, BY COUNTRY, 2019 & 2027 (%)
FIGURE 22.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR TELEVISION, BY COUNTRY, 2019 & 2027 (%)
FIGURE 23.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)
FIGURE 24.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)
FIGURE 25.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR ELECTRONIC BY COUNTRY, 2019 & 2027 (%)
FIGURE 26.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR IT & TELECOMMUNICATION, BY COUNTRY, 2019 & 2027 (%)
FIGURE 27.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR DEFENSE & INTELLIGENCE, BY COUNTRY, 2019 & 2027 (%)
FIGURE 28.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR MEDIA & ENTERTAINMENT, BY COUNTRY, 2019 & 2027 (%)
FIGURE 29.COMPARATIVE SHARE ANALYSIS OF GRAPHIC PROCESSING UNIT MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)
FIGURE 30.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 31.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 32.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 33.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 34.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 35.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 36.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 37.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 38.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 39.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 40.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 41.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 42.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, 2019–2027 ($BILLION)
FIGURE 43.MARKET SHARE ANALYSIS, 2019
FIGURE 44.TOP WINNING STRATEGIES, BY YEAR, 2017-2020
FIGURE 45.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2017-2020
FIGURE 46.TOP WINNING STRATEGIES, BY COMPANY, 2017-2020
FIGURE 47.COMPETITIVE DASHBOARD
FIGURE 48.COMPETITIVE DASHBOARD
FIGURE 49.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 50.ADVANCED MICRO DEVICES, INC: R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 51.ADVANCED MICRO DEVICES, INC.: REVENUE, 2017–2019 ($BILLION)
FIGURE 52.ADVANCED MICRO DEVICES, INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 53.ADVANCED MICRO DEVICES, INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 54.DASSAULT SYSTÈMES: R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 55.DASSAULT SYSTÈMES: REVENUE, 2017–2019 ($BILLION)
FIGURE 56.DASSAULT SYSTÈMES: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 57.R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 58.ALPHABET INC.: REVENUE, 2017–2019 ($BILLION)
FIGURE 01.ALPHABET INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 02.ALPHABET INC.: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 03.R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 04.INTEL CORPORATION: REVENUE, 2017–2019 ($BILLION)
FIGURE 05.INTEL CORPORATION: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 06.R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 07.INTERNATIONAL BUSINESS MACHINES CORPORATION: REVENUE, 2017–2019 ($BILLION)
FIGURE 08.INTERNATIONAL BUSINESS MACHINES CORPORATION: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 09.INTERNATIONAL BUSINESS MACHINES CORPORATION: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 10.NVIDIA CORPORATION: R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 11.NVIDIA CORPORATION: REVENUE, 2017–2019 ($BILLION)
FIGURE 12.NVIDIA CORPORATION: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 13.NVIDIA CORPORATION: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 14.R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 15.QUALCOMM TECHNOLOGIES, INC.: REVENUE, 2017–2019 ($BILLION)
FIGURE 16.QUALCOMM TECHNOLOGIES, INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 17.R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 18.SAMSUNG ELECTRONICS CO., LTD.: REVENUE, 2017–2019 ($BILLION)
FIGURE 19.SAMSUNG ELECTRONICS CO., LTD.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 20.SAMSUNG ELECTRONICS CO., LTD.: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 21.SIEMENS: KEY EXECUTIVES
FIGURE 22.SIEMENS: R&D EXPENDITURE, 2017–2019 ($BILLION)
FIGURE 23.SIEMENS: REVENUE, 2017–2019 ($BILLION)
FIGURE 24.SIEMENS: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 25.SIEMENS: REVENUE SHARE BY REGION, 2019 (%)
FIGURE 26.R&D EXPENDITURE, 2016–2018 ($BILLION)
FIGURE 27.SONY CORPORATION: REVENUE, 2016–2018 ($BILLION)
FIGURE 28.SONY CORPORATION: REVENUE SHARE BY SEGMENT, 2018 (%)
FIGURE 29.SONY CORPORATION: REVENUE SHARE BY REGION, 2018 (%)

 
 

According to CXO insights, the GPU market is witnessing a high growth due to increase in demand for reliable, efficient, and faster graphic-processing for devices such as smartphones, wearable’s, tablets, and gaming consoles. The need of enhanced graphic computing systems for artificial intelligence (AI) platforms and virtual reality (VR) & augmented reality (AR) will drive the GPU market. The factors that supplement the market growth are constantly evolving graphic games, increase in traction of augmented reality (AR) and virtual reality (VR), and trending artificial intelligence (AI). GPU for AI platforms is certain to become ubiquitous in a short period of time, and can reduce the present shortcomings of breakdown as well as loss of important information. 

Moreover, as enterprises are undergoing digital transformation and are embracing advanced technologies such as big data, the cloud, Artificial Intelligence (AI), and others, they are focusing on building data centers around workloads, which are expected to support AI and deep neural networks (DNNs). Data centers which support graphic processing unit servers are mostly preferred by the companies as they provide numerous benefits such as better performance, higher efficiency, low power consumption for advanced workloads, require less floor space and others which will further expected to drive the growth of the market. Thus, continuously growing number of data centers across the globe provides significant opportunity for GPU providers. For instance, according to Cisco Systems, Inc. global cloud data center traffic is expected to reach 20.6 Zettabytes (ZB) per year by 2021, which is up from 6.0 Zettabytes per year in 2016. Also, it is expected that, the number of Hyperscale datacenters will reach to 628 globally in 2021 as compared to 338 in 2016.

According to a key executive, GPU holds a promising potential in changing the functions of artificial intelligence, virtual reality, and augmented reality platforms. Moreover, emergence of numerous applications such as crypto currency mining, robotics, and autonomous vehicles, are also expected to offer lucrative opportunities for the market. The executive says, “Discrete or dedicated GPUs are bulky and suitable for high graphic computations. The major drawback of dedicated GPU is that they make the system heat up while processing at a faster rate as compared to other GPUs. Companies are undertaking research to make integrated GPUs capable for heavy graphic processing so as to replace discrete GPUs. Integrated GPUs hold the largest share of the market, followed by dedicated, and hybrid GPU types. Wearables and portable electronic devices are expected to witness fastest growth in the market owing to the increasing incorporation of integrated GPUs.”

 
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