P
2020
The personal cloud market size was valued at $26.80 billion in 2019, and is projected to reach $161.39 billion by 2027, growing at a CAGR of 24.6% from ...
Report Code : A00156 | Pages : 230 | Category : ICT & Media
P
2023
The global cloud services market was valued at $551.8 billion in 2021, and is projected to reach $2.5 trillion by 2031, growing at a CAGR of 16.6% from 2022 to 2031.
Report Code : A00299 | Pages : 477 | Category : ICT & Media
P
2022
The global game-based learning market was valued at $16.2 billion in 2021, and is projected to reach $79.9 billion by 2031, growing at a CAGR of 17.4% from 2022 to 2031.
Report Code : A03537 | Pages : 352 | Category : ICT & Media
P
2019
The virtual reality content creation market size was valued at $431.3 million in 2018, and is projected to reach $46.54 Billion by 2026, growing at a CAGR of ...
Report Code : A05783 | Pages : 226 | Category : ICT & Media
P
2019
The global 3D Rendering Services market size was valued at $8,563.87 million in 2018, and projected to reach $61,651.18 million by 2026, growing at a CAGR of 28.10% from 2019 to 2026.
Report Code : A05809 | Pages : 221 | Category : ICT & Media
P
2019
The global sports analytics market was valued at $425.76 million in 2018, and is projected to reach $6,376.45 million by 2026, growing at a CAGR of 40.40% from 2019 to 2026.
Report Code : A05861 | Pages : 227 | Category : ICT & Media
P
2018
A hybrid cloud is an integrated cloud service, which utilizes both, private and public clouds to perform distinctive functions within the same organization. The importance of hybrid cloud ...
Report Code : A00166 | Pages : 286 | Category : ICT & Media
P
2022
The global augmented and virtual reality market was valued at $27.6 billion in 2021, and is projected to reach $856.2 billion by 2031, growing at a CAGR of 41.1% from 2022 to 2031.
Report Code : A01805 | Pages : 254 | Category : ICT & Media
P
2022
The global gamification market was valued at $9.9 billion in 2020, and is projected to reach $95.5 billion by 2030, growing at a CAGR of 25.6% from 2021 to 2030.
Report Code : A00155 | Pages : 289 | Category : ICT & Media
P
2021
The global gaming simulation market size was valued at $4.86 billion in 2020, and is projected to reach $20.76 billion by 2030, growing at a CAGR of 15.2% ...
Report Code : A06821 | Pages : 255 | Category : ICT & Media
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