Explore Our Comprehensive Entertainment Products Industry Research Reports
P
2019
The China playing cards & board games market size was valued at $583.8 million in 2018, and is projected to reach $1,675.4 million by 2025, registering a CAGR of 16.3% from 2018 to 2025.
Report Code : A05019 | Pages : 52 | Category : Consumer Goods
P
2023
The global online gaming market was valued at $85.9 billion in 2022, and is projected to reach $231.4 billion by 2032, growing at a CAGR of 11.1% from 2023 to 2032.
Report Code : A06410 | Pages : 280 | Category : Consumer Goods
P
2021
The global sex toys market was valued at $38,689.3 million in 2020, and is projected to reach $47,615.4 million by 2030, registering a CAGR of 4.3%. North America was the highest revenue contributor, accounting for $17,843.5 million in 2020, with a CAGR of 3.7%.
Report Code : A06481 | Pages : 263 | Category : Consumer Goods
P
2024
The global trampoline market was valued at $884.9 million in 2023, and is projected to reach $1.5 billion by 2035, growing at a CAGR of 4.6% from 2024 to 2035.
Report Code : A06520 | Pages : 388 | Category : Consumer Goods
P
2023
The global kids toys market was valued at $65.8 billion in 2021, and is projected to reach $89.5 billion by 2031, growing at a CAGR of 3% from 2022 to 2031.
Report Code : A06531 | Pages : 250 | Category : Consumer Goods
P
2021
The global musical instruments market size was valued at $9,826.5 million in 2020, and is projected to reach $11,589.8 million by 2030, registering a CAGR of 2.1%. Musical ...
Report Code : A07924 | Pages : 240 | Category : Consumer Goods
P
2020
A toy is an object or device designed primarily for play, entertainment, or educational purposes, often intended for use by children but also enjoyed by individuals of all ...
Report Code : A08309 | Pages : 280 | Category : Consumer Goods
P
2024
The global gaming chair market was valued at $1.4 billion in 2023, and is projected to reach $2.6 billion by 2033, growing at a CAGR of 6.4% from 2024 to 2033.
Report Code : A12039 | Pages : 250 | Category : Consumer Goods
P
2023
The global gorillapod market was valued at $115 million in 2022, and is projected to reach $240.6 million by 2032, growing at a CAGR of 7.8% from 2023 to 2032.
Report Code : A12902 | Pages : 299 | Category : Consumer Goods
P
2021
The fabric toys market size was valued at $10,417.20 million in 2020, and is estimated to reach $14,291.90 million by 2030, registering a CAGR of 3.3% from 2021 to 2030.
Report Code : A14109 | Pages : 279 | Category : Consumer Goods
P
2021
The global casino gaming equipment market was valued at $11,026.3 million in 2019, and is projected to reach $13,191.8 million by 2027, registering a CAGR of 5.5% from 2021 to 2027. In 2019, the slot machine segment accounted for the highest market share.
Report Code : A09940 | Pages : 259 | Category : Consumer Goods
P
2021
The global pool tables market size was valued at $214.1 million in 2020, and is estimated to reach $291.6 million by 2028, registering a CAGR of 5.4% from 2021 to 2028.
Report Code : A11277 | Pages : 231 | Category : Consumer Goods
P
2021
The sustainable toys market size was valued at $18,939.1 million in 2020 and is estimated to reach $59,643.9 million by 2030, registering a CAGR of 12.5% from 2021 to 2030.
Report Code : A13868 | Pages : 293 | Category : Consumer Goods
P
2021
The global learning and educational toys market size was valued at $49,973.1 million in 2020, and is projected to reach $81,295.2 million by 2030, registering a CAGR of 5.1% from 2021 to 2030.
Report Code : A14239 | Pages : 340 | Category : Consumer Goods
P
2021
The South Asia kids toys market size was valued at $6,661.8 million in 2020, and is projected to reach $10,996.3 million by 2030, registering a CAGR of 5.4% from 2021 to 2030.
Report Code : A14289 | Pages : 175 | Category : Consumer Goods
P
2025
The global table top games market was valued at $2.7 billion in 2023, and is projected to reach $5.3 billion by 2035, growing at a CAGR of 5.9% from 2024 to 2035.
Report Code : A14449 | Pages : 250 | Category : Consumer Goods
P
2022
The global gaming gadgets market was valued at $52.70 billion in 2021, and is projected to reach $166.96 billion by 2031, growing at a CAGR of 12.7% from 2022 to 2031.
Report Code : A16937 | Pages : 284 | Category : Consumer Goods
P
2022
The global action figure toys market was valued at $9 billion in 2021, and is projected to reach $15.3 billion by 2031, growing at a CAGR of 5.3% from 2022 to 2031.
Report Code : A17099 | Pages : 246 | Category : Consumer Goods
P
2022
The Russia Gaming Gadgets Market achieved significant revenue share in base year of analysis. The Russia Gaming Gadgets Market size is expected to account for a considerable growth rate between 2022 to 2031.
Report Code : A17675 | Category : Consumer Goods
P
2022
Driven by various major factors, France Gaming Gadgets Market is anticipated to create potential opportunity for prominent vendors operating in U.S. country by the end of 2031.
Report Code : A17676 | Category : Consumer Goods
P
2022
The North America Gaming Gadgets Market is mainly segmented on the basis of gadget type, end use, age group, distribution channel. The North America Gaming Gadgets Market hold the largest revenue share throughout the analysis period.
Report Code : A17670 | Category : Consumer Goods
P
2022
Distribution Channel segment is projected to create abundant revenue opportunity till 2031. Leading players in Canada Gaming Gadgets Market are profiled in the report, providing insights on their key strategies, overview and product offerings in the market.
Report Code : A17671 | Category : Consumer Goods
P
2022
The Mexico Gaming Gadgets Market is expected to expand at a promising compound annual growth rate (CAGR) between 2022 to 2031. The Mexico Gaming Gadgets Market growth is attributed to various driving factors and revenue opportunities.
Report Code : A17672 | Category : Consumer Goods
P
2022
Distribution Channel segment is projected to be the dominating segment during the forecast period. The report offers an elaborate analysis on detailed impacts on the U.S. Gaming Gadgets Market due to the outbreak of COVID-19.
Report Code : A17673 | Category : Consumer Goods
P
2022
The Europe Gaming Gadgets Market is projected to witness healthy CAGR during the forecast period. The U.S. country constituted largest market share in 2021 in terms of revenue and is anticipated to growth at a significant CAGR.
Report Code : A17674 | Category : Consumer Goods
Register and Earn 500 Loyalty Points
An Email Verification Code has been sent to your email address!
Please check your inbox and, if you don't find it there, also look in your junk folder.