Explore Our Comprehensive Entertainment and Media Technologies Industry Research Reports
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2022
The global gamification market was valued at $9.9 billion in 2020, and is projected to reach $95.5 billion by 2030, growing at a CAGR of 25.6% from 2021 to 2030.
Report Code : A00155 | Pages : 289 | Category : ICT & Media
P
2023
The global mobile content market was valued at $266.4 billion in 2022, and is projected to reach $2.1 trillion by 2032, growing at a CAGR of 23.3% from 2023 to 2032.
Report Code : A00268 | Pages : 293 | Category : ICT & Media
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2023
The global smart education and learning market was valued at $260 billion in 2022, and is projected to reach $1.4 trillion by 2032, growing at a CAGR of 18.4% from 2023 to 2032.
Report Code : A00282 | Pages : 267 | Category : ICT & Media
P
2016
Wireless audio devices market are used to transmit and receive various audio signals through wireless technologies, namely, Wi-Fi, Bluetooth, and AirPlay, among others. Wireless headphones, microphones, speakers, sound bars, and audio systems, radio tuners, and others are various types of wireless audio devices available in the market.
Report Code : A00284 | Pages : 148 | Category : ICT & Media
U
2022
Brain computer interface (BCI), also referred to as direct neural interface, synthetic telepathy interface, brain machine interface or mind machine interface, is a system that facilitates a direct ...
Report Code : A01050 | Category : ICT & Media
U
2025
Three dimensional technology, is a digital platform that enhances the illusion of depth perception. Today, this technology finds application in a cluster of segments which include entertainment, ...
Report Code : A01053 | Category : ICT & Media
U
2022
A flexible display is a particular type pf display which is made of polymer compound to extend a flexible structure for the display screen. In recent years, the ...
Report Code : A01055 | Category : ICT & Media
P
2017
Mobile Advertising Market was valued at $69,781 million, and is expected to reach $243,703 million by 2022, supported by a CAGR of 15.8%. Mobile advertising means transferring of ...
Report Code : A01603 | Pages : 136 | Category : ICT & Media
U
2025
Visualization is a technique for creating images or animations to communicate a message. Visualization software are used for graphical user interfaces handled by software editors. The process of producing an image based on the three-dimensional data stored within a computer is called 3D rendering.
Report Code : A02514 | Category : ICT & Media
U
2025
Movie projectors refer to the technology that displays motion pictures and videos on screen by the use of light and lenses. Movie projectors consist of film transport elements and projection elements. It requires a light source, dowser, imaging lens & aperture plates, and reel systems.
Report Code : A02574 | Category : ICT & Media
U
2025
Nonlinear editing s a video or audio editing system, which performs nondestructive editing on source material. The major advantage of using nonlinear editing compared to linear editing is the static nature of original source files during editing.
Report Code : A02727 | Category : ICT & Media
U
2025
Satellite communication (SATCOM) systems provide instant, secure data & voice links in remote global regions. It is designed to operate in the C, X, Ku and Tri-bands and ...
Report Code : A02975 | Category : ICT & Media
U
2025
A digital voice recorder is a handheld gadget intended to record voice and sound with superior sound recording & playback, without the requirement for media. The sound file ...
Report Code : A02985 | Category : ICT & Media
U
2025
A magnetic card is a rectangular card that contains either a magnetic object within the card or a magnetic strip on the outside that contains data. It contains ...
Report Code : A03673 | Category : ICT & Media
U
2025
A phone card is a credit card sized plastic piece that contains pre-paid credit that enables the bearer to make telephone calls from a private or public payphone ...
Report Code : A03675 | Category : ICT & Media
U
2025
Animation software generates animated images by using computer graphics. It consists of customizable characters (which can be dropped and dragged), libraries of animations, automatic lip synching, and pre-defined ...
Report Code : A03712 | Category : ICT & Media
P
2023
The global mobile gaming market was valued at $90.6 billion in 2022, and is projected to reach $269.8 billion by 2032, growing at a CAGR of 11.7% from 2023 to 2032.
Report Code : A03733 | Pages : 381 | Category : ICT & Media
U
2025
An analog surveillance camera turns the video signal into a format that can be received by a television, video cassette recorder (VCR), or monitor. The camera digitizes the images for processing but gets converted to analog before it can be received by an analog device.
Report Code : A03736 | Category : ICT & Media
U
2025
Audio line products include audio line drivers and receivers that feature differential-input and output buffer amplifiers to support a wide range of applications that involve high performance audio, ...
Report Code : A03761 | Category : ICT & Media
P
2023
The global digital media production software market was valued at $11.4 billion in 2021, and is projected to reach $36.3 billion by 2031, growing at a CAGR of 12.6% from 2022 to 2031.
Report Code : A03820 | Pages : 212 | Category : ICT & Media
U
2025
Digital video recorder refers to the technology used for recording audio and video in a digital format within a storage device such as USB flash drive, SD memory ...
Report Code : A03827 | Category : ICT & Media
P
2020
The global online smartphone and tablet games market size was valued at $30.49 billion in 2019, and is projected to reach $149.93 billion by 2027, growing at a ...
Report Code : A03831 | Pages : 207 | Category : ICT & Media
U
2025
Cloud advertising solution provides building blocks for virtual advertising platforms in online and social media websites for better and effective advertisement of brands and services. In the recent ...
Report Code : A03958 | Category : ICT & Media
U
2025
Plugin 3D rendering software is the solution for graphical processing of 3D images stored in systems to draw realistic multi light, GPU color acceleration, shadows realism, network textures, ...
Report Code : A04083 | Category : ICT & Media
P
2022
The serious games market was valued at $5.94 billion in 2020, and is projected to reach $32.72 billion by 2030, registering a CAGR of 18.47%. Serious games are ...
Report Code : A04135 | Pages : 197 | Category : ICT & Media
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