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P
2025
The global geographic information system (GIS) software market was valued at $11.5 million in 2023, and is projected to reach $52.5 million by 2033, growing at a CAGR of 16.2% from 2024 to 2033.
Report Code : A04896 | Pages : 231 | Category : ICT & Media
P
2022
The Application has the highest CAGR over the analysis period. The section Top Winning Strategies from report provides insights about most frequently adopted strategies by key players in the market.
Report Code : A20019 | Category : ICT & Media
P
2022
The North America In-Game Advertising Market is expected to witness strong growth during the forecast period.
Report Code : A20041 | Category : ICT & Media
P
2022
The U.S. In-Game Advertising Market achieved significant revenue share in base year of analysis. The U.S. In-Game Advertising Market size is expected to account for a considerable growth rate between 2022 to 2030.
Report Code : A20042 | Category : ICT & Media
P
2019
The blockchain is a records of digital database or blocks of immutable and validated transactions. The blockchain technology acts as an open ledger, such that every transaction on ...
Report Code : A04919 | Pages : 256 | Category : ICT & Media
P
2019
The smart grid provides technologies that improve fault detection and enables self-healing of the network automatically after the power disturbances.
Report Code : A04924 | Pages : 278 | Category : ICT & Media
P
2019
The global next-generation firewall market size was valued at $2,570.49 million in 2017, and is projected to reach $6,719.56 million by 2025, registering a CAGR of 12.9% from 2018 to 2025.
Report Code : A04926 | Pages : 275 | Category : ICT & Media
P
2019
Serverless architecture is a software design pattern in which a third-party service hosts application and eliminates the need for server management by the developer. This technology enables developers ...
Report Code : A04927 | Pages : 260 | Category : ICT & Media
P
2022
Leading players in Canada In-Game Advertising Market are profiled in the report, providing insights on their key strategies, overview and product offerings in the market.
Report Code : A20043 | Category : ICT & Media
P
2022
In addition, it covers qualitative analysis on the basis of several parameters, including impact on market size, economic impact, regulatory framework, opportunity window, and key player strategies. Device Type was the leading segment.
Report Code : A20044 | Category : ICT & Media
P
2022
Device Type was the leading CAGR segment in 2022 to 2030 In addition, it covers qualitative analysis on the basis of several parameters, including impact on market size, economic impact, regulatory framework, opportunity window, and key player strategies.
Report Code : A20045 | Category : ICT & Media
P
2022
The Sweden In-Game Advertising Market study provides detailed analysis on major drivers, restraints, trends, opportunities, and key player strategies impacting overall performance of market throughout the forecast period.
Report Code : A20046 | Category : ICT & Media
P
2019
Graph database is a database that uses graph structures for semantic queries with nodes, edges, and properties to represent and store data. The graph relates the data items in the store to a collection of nodes and edges; the edges representing the relationships between the nodes.
Report Code : A04996 | Pages : 400 | Category : ICT & Media
P
2019
The global appointment scheduling software market size is expected to reach $546.31 million by 2026 from $205.85 million in 2018, growing at a CAGR of 13.1% from 2019 to 2026.
Report Code : A05014 | Pages : 189 | Category : ICT & Media
P
2025
The Asia-Pacific ERP software market size was valued at $16,286.53 million in 2023, and is projected to reach $36,078.49 million by 2033, growing at a CAGR of 8.2% ...
Report Code : A05033 | Pages : 292 | Category : ICT & Media
P
2019
An agile transformation service helps enterprises to sustain the intense competition in the market and the threat of market disruption that is driven by advances in technology. Increase ...
Report Code : A05035 | Pages : 194 | Category : ICT & Media
P
2022
The France In-Game Advertising Market report includes the Porter’s five forces analysis of the industry to understand the competitive scenario of the industry, and the role of each stakeholder in the value chain.
Report Code : A20047 | Category : ICT & Media
P
2022
The Germany In-Game Advertising Market achieved significant revenue share in base year of analysis. The Germany In-Game Advertising Market size is expected to account for a considerable growth rate between 2022 to 2030.
Report Code : A20048 | Category : ICT & Media
P
2022
Leading players in U.K. In-Game Advertising Market are profiled in the report, providing insights on their key strategies, overview and product offerings in the market.
Report Code : A20049 | Category : ICT & Media
P
2022
The global smart space market was valued at $30.53 billion in 2020, and is projected to reach $107.42 billion by 2030, registering a CAGR of 13.4%. Digital technologies ...
Report Code : A05037 | Pages : 285 | Category : ICT & Media
P
2019
The global bug tracking software market size is expected to reach $601.64 million by 2026 from $218.22 million in 2018, growing at a CAGR of 13.60% from 2019 to 2026.
Report Code : A05038 | Pages : 223 | Category : ICT & Media
P
2020
The global electronic design automation (EDA) software market size was valued at $10.20 billion in 2019, and is projected to reach $20.89 billion by 2027, growing at a ...
Report Code : A05440 | Pages : 267 | Category : ICT & Media
P
2020
Cloud migration is the process of moving applications, data, or other business elements to a cloud computing environment. An enterprise performs different types of clod migration processes. These ...
Report Code : A05449 | Pages : 326 | Category : ICT & Media
P
2022
In Asia-Pacific In-Game Advertising Market segment, the Device Type segment is expected to register significant growth during the forecast period.
Report Code : A20051 | Category : ICT & Media
P
2022
The Device Type in China In-Game Advertising Market generated the major share in terms of revenue in the base year analysis. The report analyses industry players and the strategies adopted by them
Report Code : A20052 | Category : ICT & Media
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