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2022
Among the key countries analysed in the report, U.S. holds the largest revenue share during the analysis period and U.S. is expected to exhibit the highest CAGR over the analysis period.
Report Code : A19637 | Category : ICT & Media
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2022
The Spain Subscription-based Gaming Market achieved significant revenue share in base year of analysis. The Spain Subscription-based Gaming Market size is expected to account for a considerable growth rate between 2022 to 2031.
Report Code : A19638 | Category : ICT & Media
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2022
The Game Type segment in Germany Subscription-based Gaming Market is expected to garner considerable share in terms of value and volume during the forecast period.
Report Code : A19639 | Category : ICT & Media
P
2018
Beacon management software is an inevitable software for a corporation or commercial space that has multiple beacons deployed. The placement of numerous beacons makes it difficult to analyze ...
Report Code : A04272 | Pages : 235 | Category : ICT & Media
P
2018
The India Energy Management Systems Market size is expected to reach $2,145 million by 2023, from $635 million in 2016, growing at a CAGR of 19.1% during the ...
Report Code : A04286 | Pages : 140 | Category : ICT & Media
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2024
The global supply chain management market was valued at $27.2 billion in 2022, and is projected to reach $75.6 billion by 2032, growing at a CAGR of 10.9% from 2023 to 2032.
Report Code : A04292 | Pages : 374 | Category : ICT & Media
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2018
The application container technology helps enterprises to enhance their core competencies, such as security, network connectivity, customer relationships, and end-to-end services level monitoring. It enables the end-user organizations ...
Report Code : A04339 | Pages : 216 | Category : ICT & Media
P
2022
The U.K. Subscription-based Gaming Market segment Game Type is expected to witness highest CAGR during the forecast period. The report provides insights about opportunities that would help the market to expand in future.
Report Code : A19640 | Category : ICT & Media
P
2022
The Game Type in France Subscription-based Gaming Market generated the major share in terms of revenue in the base year analysis. The report analyses industry players and the strategies adopted by them
Report Code : A19641 | Category : ICT & Media
P
2022
The Game Type has the highest CAGR over the analysis period. The section Top Winning Strategies from report provides insights about most frequently adopted strategies by key players in the market.
Report Code : A19643 | Category : ICT & Media
P
2018
Passenger information system market acts as the communication link between a transit agency and passengers. It enables to deliver information related to real-time vehicle location & status updates, ...
Report Code : A04340 | Pages : 263 | Category : ICT & Media
P
2018
The 3D rendering and architectural visualization services are being used by architects for evaluating both proportions and scales through intuitive interactive 3D modelling. The walkthrough and animation segment ...
Report Code : A04382 | Pages : 21 | Category : ICT & Media
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2018
3D Rendering is an integrated service used for advanced rendering and graphical representation. The solution is used for processing 3D images, which are stored in systems to draw ...
Report Code : A04383 | Pages : 18 | Category : ICT & Media
P
2018
Artificial intelligence has been one of the fastest-growing technologies in the recent years. AI is associated with human intelligence with alike characteristics such as language understanding, reasoning, learning, ...
Report Code : A04390 | Pages : 307 | Category : ICT & Media
P
2022
By component, the Action was the dominant sub-segment with major market share in 2021 in the Asia-Pacific Subscription-based Gaming Market. This sub-segment is likely to follow same momentum by the end of 2031.
Report Code : A19644 | Category : ICT & Media
P
2022
Research study titled South Korea Subscription-based Gaming Market: In offering segment, U.S. sub-segment is expected to expand at a fastest CAGR during the forecast period.
Report Code : A19646 | Category : ICT & Media
P
2022
The LAMEA Subscription-based Gaming Market is expected to grow with healthy CAGR over the forecast period. The U.S. would be the highest revenue generating country in LAMEA Subscription-based Gaming Market.
Report Code : A19650 | Category : ICT & Media
P
2023
Asia-Pacific region a dominant position in 2031. The market size section covers country-level market size and forecast which also includes the COVID-19 impact.
Report Code : A04658 | Pages : 127 | Category : ICT & Media
P
2018
The global managed application services market size is projected to reach $16,441 million by 2025, with a CAGR of 10.8% from 2018 to 2025. Implementation of managed application services has provided organizations with opportunities to improve efficiency, speed, and manageability within their IT environments.
Report Code : A04689 | Pages : 233 | Category : ICT & Media
P
2018
A virtual router is a virtual instantiation of a hardware router. It is a software function that replicates the capabilities of a hardware-based Layer 3 IP router, in ...
Report Code : A04703 | Pages : 170 | Category : ICT & Media
P
2023
The global image recognition market was valued at $28.3 billion in 2022, and is projected to reach $126.8 billion by 2032, growing at a CAGR of 16.5% from 2023 to 2032.
Report Code : A04713 | Pages : 433 | Category : ICT & Media
P
2018
Behavioral biometrics solution is used for the purpose of identification by examining activities of its users such as keystroke dynamics, signature verification, voice recognition, gesture recognition, and others. ...
Report Code : A04756 | Pages : 317 | Category : ICT & Media
P
2022
In market Game Type, Action holds the largest revenue share during the analysis period and Game Type is expected to exhibit the highest CAGR over the analysis period.
Report Code : A19651 | Category : ICT & Media
P
2022
The Game Type segment in Latin America Subscription-based Gaming Market is expected to garner considerable share in terms of value and volume during the forecast period.
Report Code : A19652 | Category : ICT & Media
P
2018
Indoor positioning and indoor navigation (IPIN) is a system that provides a central platform to detect or track the geographical location of asset and personnel through the deployment ...
Report Code : A04765 | Pages : 230 | Category : ICT & Media
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