Explore Our Comprehensive Entertainment Products Industry Research Reports
U
2025
A casino is a place where a variety of games of chance are played and numerous types of gambling activities are carried out. Casino includes various gambling forms ...
Report Code : A02537 | Category : Consumer Goods
P
2019
The China playing cards & board games market size was valued at $583.8 million in 2018, and is projected to reach $1,675.4 million by 2025, registering a CAGR of 16.3% from 2018 to 2025.
Report Code : A05019 | Pages : 52 | Category : Consumer Goods
U
2025
The movie tickets market is experiencing a significant growth on the global scale, and expected to grow consistently in the years to come. With the availability of mobile ...
Report Code : A06318 | Category : Consumer Goods
P
2023
The global online gaming market was valued at $85.9 billion in 2022, and is projected to reach $231.4 billion by 2032, growing at a CAGR of 11.1% from 2023 to 2032.
Report Code : A06410 | Pages : 280 | Category : Consumer Goods
U
2025
Guitars are mainly of three types—acoustic, electric, and bass guitar. Out of these three electric guitars are those in which source of sound is not primarily strumming of ...
Report Code : A06464 | Category : Consumer Goods
P
2021
The global sex toys market was valued at $38,689.3 million in 2020, and is projected to reach $47,615.4 million by 2030, registering a CAGR of 4.3%. North America was the highest revenue contributor, accounting for $17,843.5 million in 2020, with a CAGR of 3.7%.
Report Code : A06481 | Pages : 263 | Category : Consumer Goods
P
2024
The global trampoline market was valued at $884.9 million in 2023, and is projected to reach $1.5 billion by 2035, growing at a CAGR of 4.6% from 2024 to 2035.
Report Code : A06520 | Pages : 388 | Category : Consumer Goods
P
2023
The global kids toys market was valued at $65.8 billion in 2021, and is projected to reach $89.5 billion by 2031, growing at a CAGR of 3% from 2022 to 2031.
Report Code : A06531 | Pages : 250 | Category : Consumer Goods
U
2025
Scooting improves the metabolism, blood circulation, cardiopulmonary health, and other body functionality of kids. Kids’ scooters for different age groups are available in the market. The lightweight scooters ...
Report Code : A06569 | Category : Consumer Goods
U
2025
The educational toys are to teach children by an object of play. They are used to help kids to develop their knowledge about the particular subject. These toys ...
Report Code : A07022 | Category : Consumer Goods
U
2025
Snooker is one among the numerous mainstream cue sports — a stick called cue is utilized to strike distinctive shaded balls on a billiards table to pocket them. ...
Report Code : A07733 | Category : Consumer Goods
P
2021
The global musical instruments market size was valued at $9,826.5 million in 2020, and is projected to reach $11,589.8 million by 2030, registering a CAGR of 2.1%. Musical ...
Report Code : A07924 | Pages : 240 | Category : Consumer Goods
U
2025
A video game console is a device that displays a video game by outputting a visual image or video signal. It is essentially a console machine designed primarily ...
Report Code : A08062 | Category : Consumer Goods
P
2020
A toy is an object or device designed primarily for play, entertainment, or educational purposes, often intended for use by children but also enjoyed by individuals of all ...
Report Code : A08309 | Pages : 280 | Category : Consumer Goods
U
2025
Surge in applications of audiovisual products in various industrial verticals from entertainment to communication media to hospital & healthcare sector fosters increment in production and demand for AV products worldwide.
Report Code : A09387 | Category : Consumer Goods
P
2021
The global casino gaming equipment market was valued at $11,026.3 million in 2019, and is projected to reach $13,191.8 million by 2027, registering a CAGR of 5.5% from 2021 to 2027. In 2019, the slot machine segment accounted for the highest market share.
Report Code : A09940 | Pages : 259 | Category : Consumer Goods
U
2025
Christmas is an annual festival that celebrates the birth of Jesus Christon December 25 every year. During Christmas, people decorate their houses, shops, and offices to celebrate the festival.
Report Code : A10626 | Category : Consumer Goods
P
2021
The global pool tables market size was valued at $214.1 million in 2020, and is estimated to reach $291.6 million by 2028, registering a CAGR of 5.4% from 2021 to 2028.
Report Code : A11277 | Pages : 231 | Category : Consumer Goods
U
2025
A drum set, also known as drum kit, is made up of drums, cymbals, and percussion instruments that can be played together on a stand with one player ...
Report Code : A11884 | Category : Consumer Goods
P
2024
The global gaming chair market was valued at $1.4 billion in 2023, and is projected to reach $2.6 billion by 2033, growing at a CAGR of 6.4% from 2024 to 2033.
Report Code : A12039 | Pages : 250 | Category : Consumer Goods
P
2023
The global gorillapod market was valued at $115 million in 2022, and is projected to reach $240.6 million by 2032, growing at a CAGR of 7.8% from 2023 to 2032.
Report Code : A12902 | Pages : 299 | Category : Consumer Goods
P
2021
The sustainable toys market size was valued at $18,939.1 million in 2020 and is estimated to reach $59,643.9 million by 2030, registering a CAGR of 12.5% from 2021 to 2030.
Report Code : A13868 | Pages : 293 | Category : Consumer Goods
P
2021
The fabric toys market size was valued at $10,417.20 million in 2020, and is estimated to reach $14,291.90 million by 2030, registering a CAGR of 3.3% from 2021 to 2030.
Report Code : A14109 | Pages : 279 | Category : Consumer Goods
P
2021
The global learning and educational toys market size was valued at $49,973.1 million in 2020, and is projected to reach $81,295.2 million by 2030, registering a CAGR of 5.1% from 2021 to 2030.
Report Code : A14239 | Pages : 340 | Category : Consumer Goods
P
2021
The South Asia kids toys market size was valued at $6,661.8 million in 2020, and is projected to reach $10,996.3 million by 2030, registering a CAGR of 5.4% from 2021 to 2030.
Report Code : A14289 | Pages : 175 | Category : Consumer Goods
Register and Earn 500 Loyalty Points
An Email Verification Code has been sent to your email address!
Please check your inbox and, if you don't find it there, also look in your junk folder.