Explore Our Comprehensive Entertainment and Media Technologies Industry Research Reports
U
2022
Report Code : A04480 | Category : ICT & Media
U
2025
Report Code : A04657 | Category : ICT & Media
P
2024
The global family/indoor entertainment centers market was valued at $30.8 billion in 2022, and is projected to reach $108.4 billion by 2033, growing at a CAGR of 12.1% from 2024 to 2033.
Report Code : A04780 | Pages : 267 | Category : ICT & Media
P
2019
The on-board connectivity typically refers to connecting the smartphones, tablets, and laptops to the internet services through cellular data, Wi-Fi, or satellite networks on various transportation or travelling modes.
Report Code : A04826 | Pages : 264 | Category : ICT & Media
P
2019
Family entertainment centers (FECs) are small amusement parks or entertainment zones that typically serve local communities in big and small cities. It offers varied amusement options such as ...
Report Code : A04997 | Pages : 27 | Category : ICT & Media
P
2019
An agile transformation service helps enterprises to sustain the intense competition in the market and the threat of market disruption that is driven by advances in technology. Increase ...
Report Code : A05035 | Pages : 194 | Category : ICT & Media
U
2025
HD voice is technology that is offered via a suite of services that are enabled by Voice over LTE (VoLTE) technology. These services deliver much improved sound quality ...
Report Code : A05443 | Category : ICT & Media
U
2025
Computational creativity is the experimentation of finding of innovative ideas and thoughts across different fields such as art, literature, engineering, and others. It is the application of computer ...
Report Code : A05542 | Category : ICT & Media
P
2023
The global video on demand market was valued at $84.6 billion in 2022, and is projected to reach $387.5 billion by 2032, growing at a CAGR of 16.7% from 2023 to 2032.
Report Code : A05696 | Pages : 358 | Category : ICT & Media
P
2019
The global ground to air on-board connectivity market was valued at $9.68 billion in 2018, and is projected to reach $24.44 billion by 2026, registering a CAGR of ...
Report Code : A05756 | Pages : 232 | Category : ICT & Media
P
2023
The global children entertainment centers market was valued at $11.5 billion in 2022, and is projected to reach $30.7 billion by 2032, growing at a CAGR of 10.6% from 2023 to 2032.
Report Code : A05810 | Pages : 439 | Category : ICT & Media
P
2023
The North America family entertainment centers market was valued at $9,165.43 million in 2020, and is projected to reach $22,189.41 million by 2030, registering a CAGR of 9.4% from 2021 to 2030.
Report Code : A05970 | Pages : 216 | Category : ICT & Media
P
2022
The global automatic content recognition market was valued at $2.2 billion in 2021, and is projected to reach $11.4 billion by 2031, growing at a CAGR of 18.2% from 2022 to 2031.
Report Code : A06942 | Pages : 333 | Category : ICT & Media
U
2025
Internet is a global communication platform, which enables merchants to offer their services across the digital market space. With the use of internet, online gambling is growing at ...
Report Code : A08349 | Category : ICT & Media
P
2020
The global media & entertainment storage market size was valued at $6,635.7million in 2019, and is projected to reach $17,879.5million by 2027, registering a CAGR of 13.7% from ...
Report Code : A08742 | Pages : 332 | Category : ICT & Media
U
2025
Streaming is the strategy for information transmission utilized when somebody watches video on the Internet. It is an approach to convey a video document a smidgen at once, ...
Report Code : A09591 | Category : ICT & Media
U
2025
Content analytics defines a group of technologies that processes digital content and user behavior in consuming and engaging with content, such as news sites, documents, customer, and social network discussions to answer specific questions.
Report Code : A09688 | Category : ICT & Media
U
2025
A video server is a server that is dedicated to taking in, storing, and delivering video. Like other types of servers, a video server is a physical hardware ...
Report Code : A09911 | Category : ICT & Media
U
2025
A network of servers that are geographically distributed to provide web performance is called content delivery networks(CDN). Each content delivery network is situated on the network edge and is closer to the users instead of the host. C
Report Code : A14687 | Category : ICT & Media
U
2025
A streaming device that can be plugged into the TV to watch streaming services such as Netflix, Amazon Prime, etc which are usually available only on portable devices ...
Report Code : A14728 | Category : ICT & Media
P
2022
The Asia Pacific Voice Over LTE Market was valued at $3,618.48 million in 2020, and is projected to reach $179,569.42 million by 2030, registering a CAGR of 47.7% from 2021 to 2030.
Report Code : A15897 | Pages : 184 | Category : ICT & Media
M
2025
K-pop market Overview The report offers a complete evaluation of the global K-pop market by providing a comprehensive analysis of key segments, regional analysis, country level analysis, key market trends, drivers, restraints, opportunities, and c
Report Code : A16450 | Category : ICT & Media
P
2022
The global in-game advertising market was valued at $6.8 billion in 2021, and is projected to reach $17.6 billion by 2030, growing at a CAGR of 11% from 2022 to 2030.
Report Code : A16542 | Pages : 176 | Category : ICT & Media
P
2022
The global subscription-based gaming market was valued at $17.16 billion in 2021, and is projected to reach $55.94 billion by 2031, growing at a CAGR of 12.9% from 2022 to 2031.
Report Code : A16641 | Pages : 270 | Category : ICT & Media
M
2025
Report Summary The scope of the report focuses on the potential industry players operating in the Traditional casual games market and their relative share. In addition, it provides in-depth analysis of the market, outlining the company profiles, p
Report Code : A16649 | Category : ICT & Media
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